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Local Only filter for "Update Editable Objects" module #679

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SpicyBagpipes opened this issue Aug 23, 2022 · 2 comments
Open

Local Only filter for "Update Editable Objects" module #679

SpicyBagpipes opened this issue Aug 23, 2022 · 2 comments
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enhancement Improves an existing feature

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@SpicyBagpipes
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Is your enhancement related to a problem?
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Local Only attribute is intended for large scale scenario optimisation, therefore chances of having many Local Only objects are high. Updating Editable Objects means you have no choice but to get all of the Local Only objects within the radius despite the fact most of the time they'll be used for decoration.

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Another checkbox in the GUI to enable the filtering of Local Only objects in this module. Turned off, this would not make local only objects editable.

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Not using local only objects. Makes very bad fps.

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N/A, think I've covered it all as is straightforward request

@SpicyBagpipes SpicyBagpipes added the enhancement Improves an existing feature label Aug 23, 2022
@ampersand38
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Are simple objects included in what you're describing? I think the decoration objects should be simple objects, not created using createVehicleLocal, the latter being what you seem to be talking about. Simple objects do not get added to editable objects.

@SpicyBagpipes
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Are simple objects included in what you're describing? I think the decoration objects should be simple objects, not created using createVehicleLocal, the latter being what you seem to be talking about. Simple objects do not get added to editable objects.

I don't understand what you mean. I am talking about the Local Only flag introduced in 2.10 for objects.

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Labels
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