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Arma 3 Version:1.98 (stable) CBA Version:3.15.1 (stable) ZEN Version:1.8.0 (stable)
Mods:
- CBA_A3
- ZEN
Description:
When creating a composition in Zeus that contains an entity that has Object Specific configurations (e.g. hiding one of the draws on a drawer prop) will not carry through when that object is saved and spawned as a custom composition.
Steps to reproduce:
Place an entity in the Editor which has Object Specific configurations (e.g. Rugged Portable Desk).
Open the attributes of the entity and make changes under Object Specific and press OK.
Play the mission in anywhere where you are able to use the Zeus interface.
Go to Groups > Empty in the Zeus interface, click on "Save new custom composition from currently selected entities." while highlighting entity that you want to save as a composition.
Enter name and category for the composition.
Select the composition under Groups > Empty > Compositions > Custom > (Category in which it was saved) > (Name of composition that was just saved).
Click where you want the composition to spawn.
Any entity that had any changes made under Object Specific will reset to default values when spawned as a composition).
Additional information:
Any entity that has had changes made to it under Object Specific in it's attributes while in Editor need some way of carrying that information over when saved and spawned as a composition through the Zeus interface.
Screenshots:
The Military Cargo Platform allows you to configure the height of each of the four legs, adjust the rotation of each of the four side panels or hide any of the four panels completely, however once the source object (Left) has been saved and spawned as a composition, it will revert everything back to default.
The text was updated successfully, but these errors were encountered:
Arma 3 Version:
1.98
(stable)CBA Version:
3.15.1
(stable)ZEN Version:
1.8.0
(stable)Mods:
Description:
When creating a composition in Zeus that contains an entity that has Object Specific configurations (e.g. hiding one of the draws on a drawer prop) will not carry through when that object is saved and spawned as a custom composition.
Steps to reproduce:
Where did the issue occur?
Additional information:
Any entity that has had changes made to it under Object Specific in it's attributes while in Editor need some way of carrying that information over when saved and spawned as a composition through the Zeus interface.
Screenshots:
The Military Cargo Platform allows you to configure the height of each of the four legs, adjust the rotation of each of the four side panels or hide any of the four panels completely, however once the source object (Left) has been saved and spawned as a composition, it will revert everything back to default.
The text was updated successfully, but these errors were encountered: