Skip to content
This repository has been archived by the owner on Jun 27, 2023. It is now read-only.

Logs for verifications #10

Closed
LostTemple1990 opened this issue Oct 7, 2021 · 5 comments
Closed

Logs for verifications #10

LostTemple1990 opened this issue Oct 7, 2021 · 5 comments
Labels
documentation Improvements or additions to documentation has logs Has logs attached for verification verified Has been verified

Comments

@LostTemple1990
Copy link

LostTemple1990 commented Oct 7, 2021

logs.txt

and here is a collection for targets of random-target spell you might interest in
database.txt

I've collected this before to check out the targets of random-target-spell from real logs I did

data like

  [298] = {
    [7] = {
      "{\"targets\":\"random-ally\",\"targetUnit\":\"7\",\"encounters\":\"679abc\",\"followers\":\"01234\",\"sourceUnit\":7,\"effectIndex\":0}",

which 298 means the spell ID
the second key 7 means the caster index
and in third line, targets means the value of key target of spell 298 in my own vs-spell.lua
targetUnit means the target of the spell in real log
encounters and followers means the current survival units in fields
sourceUnit is the same to the key in second line
effectIndex may be 0 or 1 which means damage or heal effect? I'm not sure of this,so I just save it from real log

some targets seems to be strange from the collections
like spell 231 and 232
spell 231 most of times selects the target 1 in fields
while spell 298 selects the target 7 in most of times

@LostTemple1990
Copy link
Author

additional
is there a log to prove that spell 212 dealt damage to random-target but not random-enemy?

@zealvurte
Copy link
Owner

zealvurte commented Oct 8, 2021

Thanks for these. I'll check the logs shortly.

Regarding the random target stuff: effectIndex is the index for the individual effect of a spell, so it can be 0 or higher, and each effect can have different targets (this is basically why I split them all out for my data).

For example, in the case of spell 298, the first effect is the damage to a random encounter, and the second is the heal to the caster.

I've had a look through the data by eye, and I can't see anything behaving contrary to what I have, so that's good.

However, it's certainly made it clear that "random" is not very random at all, with obvious favourability for certain slots and repeated results across multiple casters in the same round (e.g. 175 across multiple casters all hitting the same targets, in what appears to be the same encounter & follower scenarios, that I assume were likely to be the same mission and round based on the order).

2224 log.txt
Here's a log for spell 212 for you that verifies it is random-target (caster actually hits itself in round 6).

@zealvurte zealvurte added documentation Improvements or additions to documentation has logs Has logs attached for verification labels Oct 8, 2021
@zealvurte
Copy link
Owner

Logs cover:
Followers (#3)

{
	[1343]=true,	-- Auric Spiritguide
}

Missions (#2)

{
	[2183]=true,	-- Rotbriar Rowdies
	[2184]=true,	-- Darkwarren Overrun
	[2195]=true,	-- Campaign: Quiet the Shriekers
	[2198]=true,	-- Campaign: Darkwarren Finality
	[2229]=true,	-- Campaign: Bonebreaker's Hoard
	[2235]=true,	-- Rifts, Unkept
	[2246]=true,	-- Campaign: Alpha Bonemauler
	[2259]=true,	-- Shades of Despair
	[2260]=true,	-- Krala, Wings of Woe
	[2267]=true,	-- Deconstruction Time
	[2279]=true,	-- Cinderwall Incursion
}

@LostTemple1990
Copy link
Author

I have characters with 4 different covenants....
If you still need to verify spells of followers,I will upload the logs I did in two days

@zealvurte
Copy link
Owner

That would be great, thanks. :)

@zealvurte zealvurte added the verified Has been verified label Oct 8, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
documentation Improvements or additions to documentation has logs Has logs attached for verification verified Has been verified
Projects
None yet
Development

No branches or pull requests

2 participants