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kml.txt
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kml.txt
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16 byte headers. 4 dwords, little endian for sizes
first is magic string
second is section number, starting index 0
third is size of section
fourth is decompressed size.
Run length encoding with run flag bits
SECTIONS smash pack 2 mainblok.kml
0: 160 112 comix zone
1: 160 112 flicky
2: 160 112 kid chameleon
3: 160 112 shining force
4: 160 112 sonic 2
5: 160 112 super hang on
6: 160 112 vectorman 2
7: 160 112 sonic 2 arcade setting
8: 160 112 sonic 2 fullscreen setting
9: 320 240 sega logo
10: 12 12 cursor
11: 17 36 navigation arrow graphics sprite sheet
12: 256 80 B&W 1 bit binary image. Bitmap font.
13: 320 240 title screen background
14: 256 160 smash pack title graphic
15: 64 288 controller sprite sheet
16: 8 128 controller button label sprite sheet
SECTIONS smash pack mainblock.kml
0: 160 112 altered beast
1: 160 112 columns
2: 160 112 golden axe
3: 160 112 outrun
4: 160 112 phantasy star II
5: 160 112 super shinobi
6: 160 112 sonic spinball
7: 160 112 vectorman
8: 320 240 sega logo
9: 12 12 cursor
10: 17 36 navigation arrow sprite sheet
11: 256 80 B&W 1 bit binary image. bitmap font. Identical to smash2 bitmap font section
12: 320 240 title background image
13: 256 160 smash pack title graphic
14: 64 288 controller sprite sheet
15: 8 128 controller button label sprite sheet
SoundBlk
unsigned 8 bit pcm
little endian byte order
1 channel
sample rate varies
SECTIONS smash pack 1 soundblk.kml
0: 44100hz sega cheer
1: 22050hz sega cheer
2: 11025hz sega cheer
3: 44100hz menu navigation sound
4: 22050hz menu navigation sound
5: 11025hz menu navigation sound
6: 44100hz menu change menu sound
7: 22050hz menu change menu sound
8: 11025hz menu change menu sound
SECTIONS smash pack 2 soundblk.kml
0: 44100hz sega shout
1: 22050hz sega shout
2: 11025hz sega shout
sections 3-8 in soundblk.kml are identical in the two packs