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script.js
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script.js
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var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
//Grid info variables
const nodeWidth = 50;
const nodeHeight = 50;
const counterGridWidth = canvas.width / nodeWidth;
const counterGridHeight = canvas.height / nodeHeight;
//global variables
var mouseDown = false;
var input = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var matrix = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var weight0 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var weight1 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var weight2 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var weight3 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
var weight4 = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
];
//document elements
//Buttons
const btn0 = document.createElement("button");
const btn1 = document.createElement("button");
const btn2 = document.createElement("button");
const btn3 = document.createElement("button");
const btn4 = document.createElement("button");
const btnGuess = document.createElement("button");
const btnErase = document.createElement("button");
document.body.appendChild(btn0);
document.body.appendChild(btn1);
document.body.appendChild(btn2);
document.body.appendChild(btn3);
document.body.appendChild(btn4);
document.body.appendChild(btnGuess);
document.body.appendChild(btnErase);
btn0.innerText = "Add 0";
btn1.innerText = "Add 1";
btn2.innerText = "Add 2";
btn3.innerText = "Add 3";
btn4.innerText = "Add 4";
btnGuess.innerText = "Guess";
btnErase.innerText = "Erase";
btn0.style.background = "#e7e7e7";
btn0.style.padding = "20px";
btn0.style.borderRadius = "12px";
btn0.style.position = "relative";
btn0.style.top = "-550px";
btn0.style.left = "-100px";
btn0.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btn1.style.background = "#e7e7e7";
btn1.style.padding = "20px";
btn1.style.borderRadius = "12px";
btn1.style.position = "relative";
btn1.style.top = "-480px";
btn1.style.left = "-180px";
btn1.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btn2.style.background = "#e7e7e7";
btn2.style.padding = "20px";
btn2.style.borderRadius = "12px";
btn2.style.position = "relative";
btn2.style.top = "-410px";
btn2.style.left = "-260px";
btn2.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btn3.style.background = "#e7e7e7";
btn3.style.padding = "20px";
btn3.style.borderRadius = "12px";
btn3.style.position = "relative";
btn3.style.top = "-340px";
btn3.style.left = "-340px";
btn3.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btn4.style.background = "#e7e7e7";
btn4.style.padding = "20px";
btn4.style.borderRadius = "12px";
btn4.style.position = "relative";
btn4.style.top = "-270px";
btn4.style.left = "-420px";
btn4.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btnGuess.style.background = "#00FA9A";
btnGuess.style.padding = "20px";
btnGuess.style.borderRadius = "12px";
btnGuess.style.position = "relative";
btnGuess.style.top = "-50px";
btnGuess.style.left = "-500px";
btnGuess.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btnErase.style.background = "#FF0000";
btnErase.style.color = "#e7e7e7";
btnErase.style.padding = "20px";
btnErase.style.borderRadius = "12px";
btnErase.style.position = "relative";
btnErase.style.top = "-200px";
btnErase.style.left = "-580px";
btnErase.style.boxShadow =
"0 12px 16px 0 rgba(0,0,0,0.24)," + "0 17px 50px 0 rgba(0,0,0,0.19)";
btn0.addEventListener("click", btn0Click);
btn1.addEventListener("click", btn1Click);
btn2.addEventListener("click", btn2Click);
btn3.addEventListener("click", btn3Click);
btn4.addEventListener("click", btn4Click);
btnGuess.addEventListener("click", btnGuessClick);
btnErase.addEventListener("click", btnEraseClick);
//==========================- Buttons functions -===========================//
function btn0Click() {
addMatrixToWeight(weight0);
resetMatrix();
}
function btn1Click() {
addMatrixToWeight(weight1);
resetMatrix();
}
function btn2Click() {
addMatrixToWeight(weight2);
resetMatrix();
}
function btn3Click() {
addMatrixToWeight(weight3);
resetMatrix();
}
function btn4Click() {
addMatrixToWeight(weight4);
resetMatrix();
}
function btnGuessClick() {
var RQ0 = getRecognitionQuotient(weight0), //RQ = RecognitionQuotient
RQ1 = getRecognitionQuotient(weight1),
RQ2 = getRecognitionQuotient(weight2),
RQ3 = getRecognitionQuotient(weight3);
RQ4 = getRecognitionQuotient(weight4);
//array to hold RQ of all weights.
var arrayOfRQs = [RQ0, RQ1, RQ2, RQ3, RQ4];
//var to help us indicate the highest RQ inside the arr.
var Maxindex = 0;
for (let i = 1; i < 5; i++) {
if (arrayOfRQs[Maxindex] < arrayOfRQs[i]) Maxindex = i;
}
if (arrayOfRQs[Maxindex] < 0.5) {
console.log("The pattern does not exist within the knowledge base");
} else {
console.log("The pattern is recognized as " + Maxindex + " by " + arrayOfRQs[Maxindex]);
}
}
function btnEraseClick() {
resetMatrix();
}
function arrOfNodesIntoInput() {
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 10; j++) {
if (arrayOfNodes[i + 4][j + 1].isBlack) input[i][j] = 1;
else input[i][j] = 0;
}
}
}
/* Function to fetch the input of the user and convert
it accordingly to the matrix */
function fetchInput() {
arrOfNodesIntoInput();
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 10; j++) {
if (input[i][j] == 1) matrix[i][j] = 1;
else matrix[i][j] = -1;
}
}
}
/* Fuction to add the matrix of the user input to
the corresponding weight(arr) */
function addMatrixToWeight(weightArr) {
fetchInput();
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 10; j++) {
weightArr[i][j] += matrix[i][j];
}
}
}
function resetMatrix() {
for (let i = 4; i < 12; i++) {
for (let j = 1; j < 11; j++) {
drawClear(i, j);
arrayOfNodes[i][j].setBlack(false);
}
}
//We redraw the drawing canvas
drawDrawingCanvas();
}
function getCandidateScore(weightArr) {
arrOfNodesIntoInput();
var cS = 0; //stands for candidateScore
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 10; j++) {
cS += weightArr[i][j] * input[i][j];
}
}
return cS;
}
function getIdealWeightModelScore(weightArr) {
var IWDMS = 0; //stands for IdealWeightModelScore
for (let i = 0; i < 8; i++) {
for (let j = 0; j < 10; j++) {
if (weightArr[i][j] > 0) IWDMS += weightArr[i][j];
}
}
return IWDMS;
}
function getRecognitionQuotient(weightArr) {
var cS = getCandidateScore(weightArr),
IWDMS = getIdealWeightModelScore(weightArr);
return cS / IWDMS + 0.08;
}
//==========================- Class Node -===========================//
//This Node class is to make the drawing for the user and the
//fetcing easier.
class Node {
constructor(posX, posY) {
//index of the node (helps in the arrayOfNodes).
this.Xindex = posX;
this.Yindex = posY;
//actual x position of the node inside the document
this.posX = posX * nodeWidth;
this.posY = posY * nodeHeight;
this.isBlack = false;
}
getXIndex() {
return this.Xindex;
}
getYIndex() {
return this.Yindex;
}
getPosX() {
return this.posX;
}
getPosY() {
return this.posY;
}
setBlack(c) {
this.isBlack = c;
}
}
var arrayOfNodes = [[]];
for (var i = 0; i < counterGridWidth; i++) {
arrayOfNodes[i] = [];
for (var j = 0; j < counterGridHeight; j++) {
arrayOfNodes[i][j] = new Node(i, j);
}
}
var isMouseDown = false;
// Add event listener for mouse down
document.addEventListener("mousedown", function(e) {
isMouseDown = true;
if (e.x / 50 > 4 && e.x / 50 < 12 && e.y / 50 > 1 && e.y / 50 < 11) {
fillNode(ctx, parseInt(e.x / 50), parseInt(e.y / 50));
arrayOfNodes[parseInt(e.x / 50)][parseInt(e.y / 50)].setBlack(true);
}
});
// Add event listener for mouse up
document.addEventListener("mouseup", function() {
isMouseDown = false;
});
// Add event listener for mouse move
document.addEventListener("mousemove", function(e) {
if (isMouseDown) {
if (e.x / 50 > 4 && e.x / 50 < 12 && e.y / 50 > 1 && e.y / 50 < 11) {
fillNode(ctx, parseInt(e.x / 50), parseInt(e.y / 50));
arrayOfNodes[parseInt(e.x / 50)][parseInt(e.y / 50)].setBlack(true);
}
}
});
//============================- Draw Functions -============================//
//clear drawing
function drawClear(i, j) {
ctx.beginPath();
ctx.rect(
arrayOfNodes[i][j].posX,
arrayOfNodes[i][j].posY,
nodeWidth,
nodeHeight
);
ctx.lineWidth = 1;
ctx.strokeStyle = "#93C572";
ctx.fillStyle = "#93C572";
ctx.fill();
ctx.stroke();
ctx.fillStyle = "undefined";
}
//Rectangle drawing function
function drawRectBorder(ctx, x, y, width, height) {
ctx.beginPath();
ctx.rect(x, y, width, height);
ctx.lineWidth = 4;
ctx.strokeStyle = "#FFFFFF";
ctx.stroke();
}
//Node drawing function
function drawNode(ctx, Xindex, Yindex) {
ctx.beginPath();
ctx.rect(Xindex * nodeWidth, Yindex * nodeHeight, nodeWidth, nodeHeight);
ctx.lineWidth = 4;
ctx.strokeStyle = "#FFFFFF";
ctx.stroke();
}
function fillNode(ctx, Xindex, Yindex) {
ctx.beginPath();
ctx.rect(Xindex * nodeWidth, Yindex * nodeWidth, nodeWidth, nodeHeight);
ctx.lineWidth = 1;
ctx.strokeStyle = "#000000";
ctx.fillStyle = "#000000";
ctx.fill();
ctx.stroke();
ctx.fillStyle = "undefined";
}
function drawDrawingCanvas() {
for (let i = 4; i < 12; i++) {
for (let j = 1; j < 11; j++) {
drawNode(ctx, i, j);
}
}
}
//============================- Start -============================//
function start() {
resetMatrix();
drawRectBorder(ctx, 0, 0, 800, 600);
drawRectBorder(ctx, 200, 50, 400, 500);
drawDrawingCanvas();
}
start();
//=================================================================//