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Common code.cs
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Common code.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.IO;
using System.Text.RegularExpressions;
using ZennoLab.CommandCenter;
using ZennoLab.InterfacesLibrary;
using ZennoLab.InterfacesLibrary.ProjectModel;
using ZennoLab.InterfacesLibrary.ProjectModel.Collections;
using ZennoLab.InterfacesLibrary.ProjectModel.Enums;
using ZennoLab.Macros;
using Global.ZennoExtensions;
using ZennoLab.Emulation;
using ZennoLab.CommandCenter.TouchEvents;
using ZennoLab.CommandCenter.FullEmulation;
using ZennoLab.InterfacesLibrary.Enums;
namespace ZennoLab.OwnCode
{
/// <summary>
/// A simple class of the common code
/// </summary>
public class CommonCode
{
/// <summary>
/// Lock this object to mark part of code for single thread execution
/// </summary>
public static object SyncObject = new object();
// Insert your code here
}
public class Ozon
{
public static string Base64Encode(string plainText)
{
return System.Convert.ToBase64String(System.Text.Encoding.UTF8.GetBytes(plainText));
}
public static DateTime UnixTimeStampToDateTime(double unixTimeStamp)
{
// Unix timestamp is seconds past epoch
DateTime dateTime = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
dateTime = dateTime.AddSeconds(unixTimeStamp).ToLocalTime();
return dateTime;
}
}
}