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Currently, if hid is set to any and a controller is connected, WinKey will just not be registered until all controllers are unplugged. This is a issue because not everyone has 2 controllers to play MP.
Describe what should happen
What I suggest is that winkey should be mapped to the next avaliable player (eg. if 1 Controller is Connected, Winkey gets set to 2nd Player, if 2 Controllers, 3rd Player and so on)
If applicable, provide a callstack here, especially for crashes
No response
If applicable, upload a logfile and link it here
No response
The text was updated successfully, but these errors were encountered:
Validation
Describe what's going wrong
Currently, if hid is set to any and a controller is connected, WinKey will just not be registered until all controllers are unplugged. This is a issue because not everyone has 2 controllers to play MP.
Describe what should happen
What I suggest is that winkey should be mapped to the next avaliable player (eg. if 1 Controller is Connected, Winkey gets set to 2nd Player, if 2 Controllers, 3rd Player and so on)
If applicable, provide a callstack here, especially for crashes
No response
If applicable, upload a logfile and link it here
No response
The text was updated successfully, but these errors were encountered: