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[Feature Request] Remap Winkey to next avaliable controller instead of disabling it if controller is present #2161

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Fancy2209 opened this issue May 22, 2023 · 0 comments
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Describe what's going wrong

Currently, if hid is set to any and a controller is connected, WinKey will just not be registered until all controllers are unplugged. This is a issue because not everyone has 2 controllers to play MP.

Describe what should happen

What I suggest is that winkey should be mapped to the next avaliable player (eg. if 1 Controller is Connected, Winkey gets set to 2nd Player, if 2 Controllers, 3rd Player and so on)

If applicable, provide a callstack here, especially for crashes

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If applicable, upload a logfile and link it here

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@Fancy2209 Fancy2209 added the bug label May 22, 2023
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