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Make crafted items have a higher EMC value when pulling them OUT of transmutation table so you have to 'pay' EMC for each crafting stage so to speak to stop transmutation table abuse (entire modpack almost gets reduced to craft 1 item and get it out of table for the rest of the playthrough which is really boring imo). When putting the crafted items IN the table they should provide EMC value equal to their constituent parts to avoid infinite EMC abuse as well then. I feel like this is a good alternative to setting a 0.x transmutation penalty or perhaps even to be used in conjunction with it as ProjectE is very reductive to the automation aspect of Tekkit I feel like.
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Make crafted items have a higher EMC value when pulling them OUT of transmutation table so you have to 'pay' EMC for each crafting stage so to speak to stop transmutation table abuse (entire modpack almost gets reduced to craft 1 item and get it out of table for the rest of the playthrough which is really boring imo). When putting the crafted items IN the table they should provide EMC value equal to their constituent parts to avoid infinite EMC abuse as well then. I feel like this is a good alternative to setting a 0.x transmutation penalty or perhaps even to be used in conjunction with it as ProjectE is very reductive to the automation aspect of Tekkit I feel like.
The text was updated successfully, but these errors were encountered: