Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Balance crafted items EMC values to avoid transmutation table playthroughs #256

Open
1 task done
LouVanSoom opened this issue Jun 18, 2024 · 2 comments
Open
1 task done
Labels
auto: suggestion This suggestion hasn't been looked at yet

Comments

@LouVanSoom
Copy link

LouVanSoom commented Jun 18, 2024

Was this feature suggested before?

  • No, it was not.

What is your suggestion?

Make crafted items have a higher EMC value when pulling them OUT of transmutation table so you have to 'pay' EMC for each crafting stage so to speak to stop transmutation table abuse (entire modpack almost gets reduced to craft 1 item and get it out of table for the rest of the playthrough which is really boring imo). When putting the crafted items IN the table they should provide EMC value equal to their constituent parts to avoid infinite EMC abuse as well then. I feel like this is a good alternative to setting a 0.x transmutation penalty or perhaps even to be used in conjunction with it as ProjectE is very reductive to the automation aspect of Tekkit I feel like.

@LouVanSoom LouVanSoom added the auto: suggestion This suggestion hasn't been looked at yet label Jun 18, 2024
@xJon
Copy link
Owner

xJon commented Jun 18, 2024

Keep in mind a lot of items don't have an EMC value.

@LouVanSoom
Copy link
Author

Yeah didn't really think that through, was transmuting a bunch of pistons and assumed a lot of other items would have that issue.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
auto: suggestion This suggestion hasn't been looked at yet
Projects
None yet
Development

No branches or pull requests

2 participants