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Inventory system #7

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wyozi opened this issue Nov 15, 2014 · 0 comments
Open

Inventory system #7

wyozi opened this issue Nov 15, 2014 · 0 comments

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@wyozi
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wyozi commented Nov 15, 2014

Widgets you carry to a mission should take x amount of inventory space, which is limited to a number. Changing the active weapon requires using inventory instead of the normal weapon switch system, but the process is pretty simple.

Issue #8 has an example.

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