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Widgets you carry to a mission should take x amount of inventory space, which is limited to a number. Changing the active weapon requires using inventory instead of the normal weapon switch system, but the process is pretty simple.
Widgets you carry to a mission should take x amount of inventory space, which is limited to a number. Changing the active weapon requires using inventory instead of the normal weapon switch system, but the process is pretty simple.
Issue #8 has an example.
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