forked from MysticTempest/minetest-thirsty
-
Notifications
You must be signed in to change notification settings - Fork 0
/
functions.lua
433 lines (373 loc) · 16.5 KB
/
functions.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
--[[
Core functions for Thirsty.
See init.lua for license.
]]
local PPA = thirsty.persistent_player_attributes
PPA.register({
name = 'thirsty_hydro',
min = 0,
max = 50,
default = 20,
})
function thirsty.on_joinplayer(player)
local name = player:get_player_name()
-- default entry for new players
if not thirsty.players[name] then
local pos = player:getpos()
thirsty.players[name] = {
last_pos = math.floor(pos.x) .. ':' .. math.floor(pos.z),
time_in_pos = 0.0,
pending_dmg = 0.0,
thirst_factor = 1.0,
}
end
thirsty.hud_init(player)
end
function thirsty.on_dieplayer(player)
local name = player:get_player_name()
local pl = thirsty.players[name]
-- reset after death
PPA.set_value(player, 'thirsty_hydro', 20)
pl.pending_dmg = 0.0
pl.thirst_factor = 1.0
end
--[[
Getters, setters and such
]]
function thirsty.drink(player, value, max)
-- if max is not specified, assume 20
if not max then
max = 20
end
local hydro = PPA.get_value(player, 'thirsty_hydro')
-- test whether we're not *above* max;
-- this function should not remove any overhydration
if hydro < max then
hydro = math.min(hydro + value, max)
--print("Drinking by "..value.." to "..hydro)
PPA.set_value(player, 'thirsty_hydro', hydro)
-- play sound
if thirsty.config.register_sound then
minetest.sound_play("freesound-drmaysta-heavy_swallow", { pos = player:getpos(), gain = 1.0, max_hear_distance = 10,})
end
return true
end
return false
end
function thirsty.get_hydro(player)
return PPA.get_value(player, 'thirsty_hydro')
end
function thirsty.set_thirst_factor(player, factor)
local name = player:get_player_name()
local pl = thirsty.players[name]
pl.thirst_factor = factor
end
function thirsty.get_thirst_factor(player)
local name = player:get_player_name()
local pl = thirsty.players[name]
return pl.thirst_factor
end
--[[
Main Loop (Tier 0)
]]
function thirsty.main_loop(dtime)
-- get thirsty
thirsty.time_next_tick = thirsty.time_next_tick - dtime
while thirsty.time_next_tick < 0.0 do
-- time for thirst
thirsty.time_next_tick = thirsty.time_next_tick + thirsty.config.tick_time
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() <= 0 then
-- dead players don't get thirsty, or full for that matter :-P
break
end
local name = player:get_player_name()
local pos = player:getpos()
local pl = thirsty.players[name]
local hydro = PPA.get_value(player, 'thirsty_hydro')
-- how long have we been standing "here"?
-- (the node coordinates in X and Z should be enough)
local pos_hash = math.floor(pos.x) .. ':' .. math.floor(pos.z)
if pl.last_pos == pos_hash then
pl.time_in_pos = pl.time_in_pos + thirsty.config.tick_time
else
-- you moved!
pl.last_pos = pos_hash
pl.time_in_pos = 0.0
end
local pl_standing = pl.time_in_pos > thirsty.config.stand_still_for_drink
local pl_afk = pl.time_in_pos > thirsty.config.stand_still_for_afk
--print("Standing: " .. (pl_standing and 'true' or 'false' ) .. ", AFK: " .. (pl_afk and 'true' or 'false'))
pos.y = pos.y + 0.1
local node = minetest.get_node(pos)
local drink_per_second = thirsty.config.regen_from_node[node.name] or 0
-- fountaining (uses pos, slight changes ok)
for k, fountain in pairs(thirsty.fountains) do
local dx = fountain.pos.x - pos.x
local dy = fountain.pos.y - pos.y
local dz = fountain.pos.z - pos.z
local dist2 = dx * dx + dy * dy + dz * dz
local fdist = fountain.level * thirsty.config.fountain_distance_per_level -- max 100 nodes radius
--print (string.format("Distance from %s (%d): %f out of %f", k, fountain.level, math.sqrt(dist2), fdist ))
if dist2 < fdist * fdist then
-- in range, drink as if standing (still) in water
drink_per_second = math.max(thirsty.config.regen_from_fountain or 0, drink_per_second)
pl_standing = true
break -- no need to check the other fountains
end
end
-- amulets
-- TODO: I *guess* we need to optimize this, but I haven't
-- measured it yet. No premature optimizations!
local pl_inv = player:get_inventory()
local extractor_max = 0.0
local injector_max = 0.0
local container_not_full = nil
local container_not_empty = nil
local inv_main = player:get_inventory():get_list('main')
for i, itemstack in ipairs(inv_main) do
local name = itemstack:get_name()
local injector_this = thirsty.config.injection_for_item[name]
if injector_this and injector_this > injector_max then
injector_max = injector_this
end
local extractor_this = thirsty.config.extraction_for_item[name]
if extractor_this and extractor_this > extractor_max then
extractor_max = extractor_this
end
if thirsty.config.container_capacity[name] then
local wear = itemstack:get_wear()
-- can be both!
if wear == 0 or wear > 1 then
container_not_full = { i, itemstack }
end
if wear > 0 and wear < 65534 then
container_not_empty = { i, itemstack }
end
end
end
if extractor_max > 0.0 and container_not_full then
local i = container_not_full[1]
local itemstack = container_not_full[2]
local capacity = thirsty.config.container_capacity[itemstack:get_name()]
local wear = itemstack:get_wear()
if wear == 0 then wear = 65535.0 end
local drink = extractor_max * thirsty.config.tick_time
local drinkwear = drink / capacity * 65535.0
wear = wear - drinkwear
if wear < 1 then wear = 1 end
itemstack:set_wear(wear)
player:get_inventory():set_stack("main", i, itemstack)
end
if injector_max > 0.0 and container_not_empty then
local i = container_not_empty[1]
local itemstack = container_not_empty[2]
local capacity = thirsty.config.container_capacity[itemstack:get_name()]
local wear = itemstack:get_wear()
if wear == 0 then wear = 65535.0 end
local drink = injector_max * thirsty.config.tick_time
local drink_missing = 20 - hydro
drink = math.max(math.min(drink, drink_missing), 0)
local drinkwear = drink / capacity * 65535.0
wear = wear + drinkwear
if wear > 65534 then wear = 65534 end
itemstack:set_wear(wear)
thirsty.drink(player, drink, 20)
hydro = PPA.get_value(player, 'thirsty_hydro')
player:get_inventory():set_stack("main", i, itemstack)
end
if drink_per_second > 0 and pl_standing then
-- Drinking from the ground won't give you more than max
thirsty.drink(player, drink_per_second * thirsty.config.tick_time, 20)
--print("Raising hydration by "..(drink_per_second*thirsty.config.tick_time).." to "..PPA.get_value(player, 'thirsty_hydro'))
else
if not pl_afk then
-- only get thirsty if not AFK
local amount = thirsty.config.thirst_per_second * thirsty.config.tick_time * pl.thirst_factor
PPA.set_value(player, 'thirsty_hydro', hydro - amount)
hydro = PPA.get_value(player, 'thirsty_hydro')
--print("Lowering hydration by "..amount.." to "..hydro)
end
end
-- should we only update the hud on an actual change?
thirsty.hud_update(player, hydro)
-- damage, if enabled
if minetest.settings:get_bool("enable_damage") then
-- maybe not the best way to do this, but it does mean
-- we can do anything with one tick loop
if hydro <= 0.0 and not pl_afk then
pl.pending_dmg = pl.pending_dmg + thirsty.config.damage_per_second * thirsty.config.tick_time
--print("Pending damage at " .. pl.pending_dmg)
if pl.pending_dmg > 1.0 then
local dmg = math.floor(pl.pending_dmg)
pl.pending_dmg = pl.pending_dmg - dmg
player:set_hp( player:get_hp() - dmg )
end
else
-- forget any pending damage when not thirsty
pl.pending_dmg = 0.0
end
end
end -- for players
-- check fountains for expiration
for k, fountain in pairs(thirsty.fountains) do
fountain.time_until_check = fountain.time_until_check - thirsty.config.tick_time
if fountain.time_until_check <= 0 then
-- remove fountain, the abm will set it again
--print("Removing fountain at " .. k)
thirsty.fountains[k] = nil
end
end
end
end
--[[
General handler
Most tools, nodes and craftitems use the same code, so here it is:
]]
function thirsty.drink_handler(player, itemstack, node)
local pl = thirsty.players[player:get_player_name()]
local hydro = PPA.get_value(player, 'thirsty_hydro')
local old_hydro = hydro
-- selectors, always true, to make the following code easier
local item_name = itemstack and itemstack:get_name() or ':'
local node_name = node and node.name or ':'
if thirsty.config.node_drinkable[node_name] then
-- we found something to drink!
local cont_level = thirsty.config.drink_from_container[item_name] or 0
local node_level = thirsty.config.drink_from_node[node_name] or 0
-- drink until level
local level = math.max(cont_level, node_level)
--print("Drinking to level " .. level)
thirsty.drink(player, level, level)
-- fill container, if applicable
if thirsty.config.container_capacity[item_name] then
--print("Filling a " .. item_name .. " to " .. thirsty.config.container_capacity[item_name])
itemstack:set_wear(1) -- "looks full"
-- change mcl or thirsty bowl to full version, but only if we not thirsty already.
elseif core.get_modpath("mcl_core") and mcl_core and thirsty.config.register_bowl and item_name == "mcl_core:bowl" and hydro <= 20 then
itemstack:replace("thirsty:mcl_bowl_water")
elseif core.get_modpath("default") and default and thirsty.config.register_bowl and item_name == "thirsty:wooden_bowl" and hydro <= 20 then
itemstack:replace("thirsty:wooden_bowl_water")
end
elseif thirsty.config.container_capacity[item_name] then
-- drinking from a container
if itemstack:get_wear() ~= 0 then
local capacity = thirsty.config.container_capacity[item_name]
local hydro_missing = 20 - hydro;
if hydro_missing > 0 then
local wear_missing = hydro_missing / capacity * 65535.0;
local wear = itemstack:get_wear()
local new_wear = math.ceil(math.max(wear + wear_missing, 1))
if (new_wear > 65534) then
wear_missing = 65534 - wear
new_wear = 65534
end
itemstack:set_wear(new_wear)
if wear_missing > 0 then -- rounding glitches?
thirsty.drink(player, wear_missing * capacity / 65535.0, 20)
hydro = PPA.get_value(player, 'thirsty_hydro')
end
end
end
elseif thirsty.config.drink_this[item_name] then
-- consume an instant-use item, this is regardless of thirst to allow player free the item.
print("drinking.....!")
local drink_level = thirsty.config.drink_this[item_name] or 0
thirsty.drink(player, drink_level, drink_level)
-- replace some of the items with their water-free equivalents
if item_name == "thirsty:mcl_bowl_water" then
itemstack:replace("mcl_core:bowl")
elseif item_name == "thirsty:wooden_bowl_water" then
itemstack:replace("thirsty:wooden_bowl")
elseif item_name == "mcl_potions:potion_river_water" then
itemstack:replace("mcl_potions:glass_bottle")
elseif item_name == "mcl_potions:potion_water" then
itemstack:replace("mcl_potions:glass_bottle")
end
end
-- update HUD if value changed
if hydro ~= old_hydro then
thirsty.hud_update(player, hydro)
end
end
--[[
Adapters for drink_handler to on_use and on_rightclick slots.
These close over the next handler to call in a chain, if desired.
]]
function thirsty.on_use( old_on_use )
return function(itemstack, player, pointed_thing)
local node = nil
if pointed_thing and pointed_thing.type == 'node' then
node = minetest.get_node(pointed_thing.under)
end
thirsty.drink_handler(player, itemstack, node)
-- call original on_use, if provided
if old_on_use ~= nil then
return old_on_use(itemstack, player, pointed_thing)
else
return itemstack
end
end
end
function thirsty.on_rightclick( old_on_rightclick )
return function(pos, node, player, itemstack, pointed_thing)
thirsty.drink_handler(player, itemstack, node)
-- call original on_rightclick, if provided
if old_on_rightclick ~= nil then
return old_on_rightclick(pos, node, player, itemstack, pointed_thing)
else
return itemstack
end
end
end
--[[
Adapter to add "drink_handler" to any item (node, tool, craftitem).
]]
function thirsty.augment_item_for_drinking( itemname, level )
local new_definition = {}
-- we need to be able to point at the water
new_definition.liquids_pointable = true
-- call closure generator with original on_use handler
new_definition.on_use = thirsty.on_use(
minetest.registered_items[itemname].on_use
)
-- overwrite the node definition with almost the original
minetest.override_item(itemname, new_definition)
-- add configuration settings
thirsty.config.drink_from_container[itemname] = level
end
function thirsty.fountain_abm(pos, node)
local fountain_count = 0
local water_count = 0
local total_count = 0
for y = 0, thirsty.config.fountain_height do
for x = -y, y do
for z = -y, y do
local n = minetest.get_node({
x = pos.x + x,
y = pos.y - y + 1, -- start one *above* the fountain
z = pos.z + z
})
if n then
--print(string.format("%s at %d:%d:%d", n.name, pos.x+x, pos.y-y+1, pos.z+z))
total_count = total_count + 1
local type = thirsty.config.fountain_type[n.name] or ''
if type == 'f' then
fountain_count = fountain_count + 1
elseif type == 'w' then
water_count = water_count + 1
end
end
end
end
end
local level = math.min(thirsty.config.fountain_max_level, math.min(fountain_count, water_count))
--print(string.format("Fountain (%d): %d + %d / %d", level, fountain_count, water_count, total_count))
thirsty.fountains[string.format("%d:%d:%d", pos.x, pos.y, pos.z)] = {
pos = { x=pos.x, y=pos.y, z=pos.z },
level = level,
-- time until check is 20 seconds, or twice the average
-- time until the abm ticks again. Should be enough.
time_until_check = 20,
}
end