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non-rigid blending support #5
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Creating a proxy function for non-rigid blending is not a difficult task. However, since there is no GUI support for this operation, one must pre-define a blending mapping, which can be quite complex. In our case, we manually blend the original 3D model using Blender and compute the blending mapping from mesh. Nevertheless, this is just a temporary solution since most NeRF models do not have 3D ground truth. You can create one using marching-cube, but that goes against our idea of mesh-free. Releasing this without nice GUI support is not ideal, which is why we have decided not to include it at the moment. However, there is no guarantee that we will/won't have GUI support in the future. |
Looking at section 4.2 in your excellent paper, I have noticed you mentioned a way for doing non-rigid blending, which I find very interesting. Are you planning to release support for this feature as well?
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