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greedy_louvain.cpp
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greedy_louvain.cpp
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/* greedy_louvain.cpp
* Copyright (C) (2011) V.A. Traag, P. Van Dooren, Y. Nesterov
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* In case of any problems or bugs, please contact Vincent Traag at
* vincent (dot) traag (at) uclouvain (dot) be
*
* This software is based on the article
*
* V.A. Traag, P. Van Dooren, Y. Nesterov, "Narrow scope for resolution-free
* community detection" (2011) arXiv:1104.3083v1.
*
*/
// Originally based on:
//-----------------------------------------------------------------------------
// Community detection
// Based on the article "Fast unfolding of community hierarchies in large networks"
// Copyright (C) 2008 V. Blondel, J.-L. Guillaume, R. Lambiotte, E. Lefebvre
//
// This program must not be distributed without agreement of the above mentionned authors.
//-----------------------------------------------------------------------------
// Author : E. Lefebvre, adapted by J.-L. Guillaume
// Email : [email protected]
// Location : Paris, France
// Time : February 2008
//-----------------------------------------------------------------------------
#include "greedy_louvain.h"
static int total_nodes_visited = 0;
// Total number of passes
int GreedyLouvain::nb_pass = 1000;
double GreedyLouvain::min_modularity = 10e-6;
double GreedyLouvain::min_prop_changes = 10e-4;
int GreedyLouvain::iterate_randomly = 0;
int GreedyLouvain::move_individual = 0;
int GreedyLouvain::max_nb_threads = 1;
#ifdef THREAD_SUPPORT
pthread_mutex_t GreedyLouvain::rand_lock = PTHREAD_MUTEX_INITIALIZER;
#endif
long waiting_time = 0;
long skipped_nodes = 0;
//detect_communities(Community* c)
//c - The community on which to apply the algorithm
//
// This function sets up the actual detection of the communities
// which basically amounts to dealing with the several hierarchical
// levels. The actual implementation per level is given in the one_level
// function (threaded or non-threaded). Some of the helper functions
// are maintained in the Community class, but some aspects of the
// algorithm, specifically the hierarchical part and the threaded part
// needs to be separately implemented.
void GreedyLouvain::detect_communities(Community* c)
{
if (c->g->nb_nodes == 0)
return;
int level = 0;
double diff = 1; //Increase in modularity
double mod = 0.0; //Most recent modularity
//We want stochastic algorithm with lambda parameters
clock_t t1, t2;
time_t tt1, tt2;
t1 = clock();
time(&tt1);
diff = one_level(c);
Community* cc = c;
Graph* g = NULL;
//First try to merge communities
while(diff>min_modularity)
{
Graph* g_temp = g; // Temporary pointer, so that we can delete it later
g = cc->partition2graph();
if (g_temp != NULL) // Delete the temp pointer
delete g_temp;
if (cc != c)
delete cc;
cc = new Community(g, c->null_model_per_layer, c->sign_per_layer, c->lambda_per_layer);
// First try to merge communities
diff = one_level(cc);
// Reinitialize the community assignments
c->reinit_communities(cc);
if (move_individual)
{
//then do one level again possibly
diff += one_level(c);
}
mod = c->modularity();
level++;
}
if (g != NULL)
delete g;
if (cc != c)
delete cc;
t2 = clock();
time(&tt2);
// cerr << "Visited " << total_nodes_visited << " nodes in " << ((double)(t2 - t1)/CLOCKS_PER_SEC) << " CPU s. "
// << (double)total_nodes_visited/((double)(t2 - t1)/CLOCKS_PER_SEC) << " nodes/CPU s. " << endl
// << "Spend " << (double)waiting_time/CLOCKS_PER_SEC << " CPU s. waiting. "
// << "Skipped " << skipped_nodes << " nodes. " << endl
// << "Real time spend: " << tt2 - tt1 << " s. "
// << (double)total_nodes_visited/((double)(tt2 - tt1)) << " nodes/s. " << endl;
}
double GreedyLouvain::one_level(Community* cc)
{
double mod1 = cc->modularity(); //Start modularity
int nb_nodes = cc->g->nb_nodes;
#ifdef THREAD_SUPPORT
int nb_threads = (int)(double)nb_nodes/NODES_PER_THREAD;
if (nb_threads > max_nb_threads) // Never use more than NUM_THREADS
nb_threads = max_nb_threads;
if (nb_threads < 1) // Use (obviously) at least one
nb_threads = 1;
ThreadSync* ts = new ThreadSync(nb_nodes, nb_threads);
if (nb_threads == 1)
{ // Use single thread (more efficient routine, when only using one thread)
one_level_single(cc, ts);
}
else
{ // Use multiple threads
int rc, i;
// Create all threads
pthread_t* threads = new pthread_t[nb_threads];
level_thread_data* ltd = new level_thread_data[nb_threads];
pthread_mutex_lock( &(ts->sync_lock) ); // Make sure the threads only start when all have been created
for (i=0; i<nb_threads; ++i)
{
ltd[i].c = cc;
ltd[i].ts = ts;
ltd[i].thread_id = i;
rc = pthread_create(&threads[i], NULL, one_level_thread, (void *) <d[i]);
assert(0 == rc);
}
pthread_mutex_unlock( &(ts->sync_lock) ); // We're finished creating threads, so let's start the threads.
/* wait for all threads to complete */
for (i=0; i<nb_threads; ++i) {
rc = pthread_join(threads[i], NULL);
assert(0 == rc);
}
delete [] threads;
}
#else //If no thread support
ThreadSync* ts = new ThreadSync(nb_nodes, 1);
one_level_single(cc, ts);
#endif
delete ts;
cc->renumber_communities();
double mod2 = cc->modularity();
return mod2 - mod1;
}
double GreedyLouvain::one_level_single(Community* cc, ThreadSync* ts)
{
#ifdef THREAD_SUPPORT
pthread_mutex_lock(&rand_lock);
MTRand* r = new MTRand();
//cerr << "MTRand initialized with seed " << s << endl;
pthread_mutex_unlock(&rand_lock);
#else
MTRand* r = new MTRand();
#endif
int nb_pass_done = 0;
double m = cc->g->total_weight();
int nb_nodes_visited = 0;
// All the nodes have been claimed now, so we can start iterating over them
deque<int> nodes(cc->g->nb_nodes, 1);
for (int i = 0; i < cc->g->nb_nodes; i++)
nodes[i] = i;
if (GreedyLouvain::iterate_randomly)
{
random_shuffle(nodes, r); // Reshuffle nodes
}
//cerr << "Single thread claimed " << nodes.size() << " nodes." << endl;
do // while there is any improvement
{
ts->reset_sync();
nb_pass_done++;
deque<int>::iterator it; // Iterator for the set of nodes
for ( it=nodes.begin() ; it != nodes.end(); it++)
{
nb_nodes_visited++;
total_nodes_visited++;
int node = *it;
// We were able to obtain locks for all the nodes, so examine this node further
int node_comm = cc->n2c[node];
// computation of all neighboring communities of current node
map<int,map<int, double> >* weight_to_comm = new map<int,map<int, double> >();
map<int,map<int, double> >* weight_from_comm = new map<int,map<int, double> >();
set<int>* comm = new set<int>();
cc->total_weight_node_comm(node, weight_to_comm, comm);
cc->total_weight_comm_node(node, weight_from_comm, comm);
// compute the nearest community for node
// default choice for future insertion is the former community
// remove node from its current community
cc->remove(node, node_comm, (*weight_to_comm)[node_comm], (*weight_from_comm)[node_comm]);
// Check out the current community of the node
int best_comm = node_comm;
double base_increase = cc->modularity_gain(node, node_comm, (*weight_to_comm)[node_comm], (*weight_from_comm)[node_comm]);
double best_increase = base_increase;
// Check out all the other communities
for (set<int>::iterator it=comm->begin() ; it!=comm->end() ; it++)
{
if (*it != node_comm && *it >= 0)
{
double increase = cc->modularity_gain(node, *it, (*weight_to_comm)[*it], (*weight_from_comm)[*it]);
if (increase>best_increase) // If the community is better, remember it.
{
best_comm = *it;
best_increase = increase;
}
}
}
// If we actually made a change
if (best_comm != node_comm)
{
ts->diff += (best_increase - base_increase)/m; // Record the change made by the improvement
ts->nb_improvements++; // Increase the total number of changes
}
// insert node in the nearest community
cc->insert(node, best_comm, (*weight_to_comm)[best_comm], (*weight_from_comm)[best_comm]);
//delete the weights
delete weight_to_comm;
delete weight_from_comm;
delete comm;
} // End of loop on all nodes
} while ((double)ts->nb_improvements/(double)cc->g->nb_nodes > min_prop_changes && ts->diff > min_modularity);
//cerr << "Improvements: " << (double)ts->nb_improvements/(double)cc->g->nb_nodes << ", diff: " << ts->diff << endl;
delete r;
return ts->diff;
}
#ifdef THREAD_SUPPORT
void* GreedyLouvain::one_level_thread(void* data)
{
level_thread_data* ltd = (GreedyLouvain::level_thread_data*) data;
Community* cc = ltd->c;
ThreadSync* ts = ltd->ts;
int thread_id = ltd->thread_id;
pthread_mutex_lock(&rand_lock);
MTRand* r = new MTRand();
pthread_mutex_unlock(&rand_lock);
int nb_pass_done = 0;
double m = cc->g->total_weight();
int nb_nodes_visited = 0;
// First wait for lock to unleas (otherwise, more uneven distribution of nodes)
pthread_mutex_lock( &(ts->sync_lock) );
pthread_mutex_unlock( &(ts->sync_lock) );
// Now we will start doing a breadth-first search and claiming the neighbours
// from the initial node specified when calling this function.
int nb_seed_nodes = 0;
deque<int> seed_nodes;
set<int> nodes_set;
queue<int> nodes_to_visit;
int s = ts->unclaimed_nodes.size(); // Make sure there are still elements
while (s > 0) // Make sure all nodes are claimed by a thread (e.g. also small components)
{
pthread_mutex_lock( &(ts->sync_lock) ); // Lock
s = ts->unclaimed_nodes.size(); // Make sure there are still elements
if (s <= 0) // If not
{
pthread_mutex_unlock( &(ts->sync_lock) ); // Unlock and
break; // get the hell out of here
}
// If so
int v = r->randInt(s-1); // Pick a random element
set<int>::const_iterator it(ts->unclaimed_nodes.begin()); // Set iterator to first element
advance(it,v); // Advance the appropriate number of steps
int node = *it; // Get the actual node number
ts->unclaimed_nodes.erase(it); // Remove this element from the set
pthread_mutex_unlock( &(ts->sync_lock) ); // Unlock
nodes_to_visit.push(node); // Add node to the queue
pthread_mutex_lock( &(ts->node_locks[node]) ); // Lock node
if (ts->thread_id_per_node[node] == -1) // Check if already claimed
{
ts->thread_id_per_node[node] = thread_id; // Claim the node for this thread
nodes_set.insert(node); // and add it to our list
nb_seed_nodes++;
seed_nodes.push_back(node);
}
pthread_mutex_unlock( &(ts->node_locks[node]) ); // Unlock node
while (!nodes_to_visit.empty()) // While there are still nodes to visit (i.e. neighbours)
{
int cn = nodes_to_visit.front(); // Pick the first
nodes_to_visit.pop(); // and pop it
// Queue neighbours
int nb_neigh = cc->g->nb_neighbors(cn);
pair<int *,double *> neigh_pair = cc->g->neighbors(cn);
for (int i = 0; i < nb_neigh; i++)
{
int neigh = neigh_pair.first[i];
if (ts->thread_id_per_node[neigh] == -1)
{
pthread_mutex_lock(&(ts->node_locks[neigh]) ); // Lock the node, to make sure *we* claim it, not some other thread
ts->thread_id_per_node[neigh] = thread_id; // Claim the node for this thread
nodes_set.insert(neigh); // Insert node to our set (per thread)
nodes_to_visit.push(neigh); // Insert the node to the list of nodes we'll have to visit
pthread_mutex_unlock( &(ts->node_locks[neigh]) ); // Unlock the node
pthread_mutex_lock( &(ts->sync_lock) );
ts->unclaimed_nodes.erase(neigh); // Make sure it is not in the unclaimed set
pthread_mutex_unlock( &(ts->sync_lock) );
}
}
}
}
//cerr << "Thread " << thread_id << " claimed " << nodes_set.size() << " nodes, reached through " << nb_seed_nodes << " seed nodes." << endl;
//for (deque<int>::iterator it = seed_nodes.begin(); it != seed_nodes.end(); it++)
// cerr << thread_id << ") Used seed node " << *it << endl;
// All the nodes have been claimed now, so we can start iterating over them
deque<int> all_nodes(nodes_set.begin(), nodes_set.end());
random_shuffle(all_nodes, r); // Reshuffle nodes
do // while there is any improvement
{
nb_pass_done++;
deque<int>::iterator it; // Iterator for the set of nodes
queue<int> nodes(all_nodes);
int node;
while (!nodes.empty())
{
node=nodes.front();
nodes.pop();
nb_nodes_visited++;
total_nodes_visited++;
// Get all neighbours
int nb_neigh = cc->g->nb_neighbors(node);
pair<int *,double *> neigh_pair = cc->g->neighbors(node);
int lock_success = true;
// We lock before we go lock the nodes, in order to prevent a possible race-condition/deadlock situation
// The following situation is possible. Consider node 1 who has neighbours 2 and 3 and node 4 who also
// has neighbours 2 and 3. The when the following happens we obtain a race condition (who ever can claim
// the complete neighbourhood first gets it)
// Thread A Thread B
//------------------------------------------------------------
// trylock node 2 trylock node 3
// trylock node 3 trylock node 2
// fail, unlock all fail, unlock all
//
// Although this might seem unlikely, for larger and large neighbourhoods, the probability of getting such a
// race condition increases. Deadlocks will actually never happen using the trylocks, but when using ordinary locks
// we obtain deadlock situations.
pthread_mutex_lock( &(ts->lock) );
clock_t t1 = clock();
int cn = 0;
for (cn = 0; cn < nb_neigh; cn++) // For each neighbour
{
// Because we use trylock, and not the usual lock method, we are able to
// to go on with the next node (and put it back to the end of the queue) whenever
// we are unable to deal with it immediately.
int lock_err = pthread_mutex_trylock( &(ts->node_locks[neigh_pair.first[cn]]) );
if (lock_err) // Lock neighbour
{
/*switch (lock_err)
{
case EBUSY:
cerr << thread_id << ") Couldn't get a lock on node " << node << " because it was already locked." << endl; break;
case EINVAL:
cerr << thread_id << ") Couldn't get a lock on node " << node << " because it was not properly initialized." << endl; break;
case EDEADLK:
cerr << thread_id << ") Couldn't get a lock on node " << node << " because it was already called by the calling thread." << endl; break;
default:
cerr << thread_id << ") Couldn't get a lock on node " << node << " (unknown error " << lock_err << ")" << endl; break;
}*/
// there was some problem with the lock, so unlock everything up until this points, and go to the next node
lock_success = false;
skipped_nodes++;
nodes.push(node);
break;
}
}
if (!lock_success)
{
for (int i = cn - 1; i >= 0; i--)
pthread_mutex_unlock( &(ts->node_locks[neigh_pair.first[i]]) );
}
//We want to know how much time threads spend waiting
clock_t t2 = clock();
waiting_time += (t2 - t1);
pthread_mutex_unlock( &(ts->lock) );
if (lock_success)
{
// We were able to obtain locks for all the nodes, so examine this node further
int node_comm = cc->n2c[node];
// computation of all neighboring communities of current node
map<int,map<int, double> >* weight_to_comm = new map<int,map<int, double> >();
map<int,map<int, double> >* weight_from_comm = new map<int,map<int, double> >();
set<int>* comm = new set<int>();
cc->total_weight_node_comm(node, weight_to_comm, comm);
cc->total_weight_comm_node(node, weight_from_comm, comm);
// compute the nearest community for node
// default choice for future insertion is the former community
// remove node from its current community
pthread_mutex_lock( &(ts->comm_locks[node_comm]) );
clock_t t1 = clock();
cc->remove(node, node_comm, (*weight_to_comm)[node_comm], (*weight_from_comm)[node_comm]);
clock_t t2 = clock();
waiting_time += (t2 - t1);
pthread_mutex_unlock( &(ts->comm_locks[node_comm]) );
// Check out the current community of the node
int best_comm = node_comm;
double base_increase = cc->modularity_gain(node, node_comm, (*weight_to_comm)[node_comm], (*weight_from_comm)[node_comm]);
double best_increase = base_increase;
// Check out all the other communities
for (set<int>::iterator it=comm->begin() ; it!=comm->end() ; it++)
{
if (*it != node_comm && *it >= 0)
{
double increase = cc->modularity_gain(node, *it, (*weight_to_comm)[*it], (*weight_from_comm)[*it]);
if (increase>best_increase) // If the community is better, remember it.
{
best_comm = *it;
best_increase = increase;
}
}
}
// If we actually made a change
if (best_comm != node_comm)
{
pthread_mutex_lock( &(ts->bookkeeping_lock) ); // Make sure we are the only ones making the change
ts->diff += (best_increase - base_increase)/m; // Record the change made by the improvement
ts->nb_improvements++; // Increase the total number of changes
pthread_mutex_unlock( &(ts->bookkeeping_lock) ); // Unlock
}
// insert node in the nearest community
pthread_mutex_lock( &(ts->comm_locks[best_comm]) );
t1 = clock();
cc->insert(node, best_comm, (*weight_to_comm)[best_comm], (*weight_from_comm)[best_comm]);
t2 = clock();
waiting_time += (t2 - t1);
pthread_mutex_unlock( &(ts->comm_locks[best_comm]) );
// Unlock neighbourhood
for (int i = 0; i < nb_neigh; i++) // For each neighbour
pthread_mutex_unlock(&(ts->node_locks[neigh_pair.first[i]])); // Lock neighbour
/*for ( it=neigh_set.begin() ; it !=neigh_set.end(); it++ )
pthread_mutex_unlock(&GreedyLouvain::node_locks[*it]);*/
//delete the weights
delete weight_to_comm;
delete weight_from_comm;
delete comm;
} // End if succesfully locked
} // End of loop on all nodes
// Synchronize the different threads
pthread_mutex_lock( &(ts->sync_lock) );
ts->nb_threads_finished_pass++;
if (ts->nb_threads_finished_pass == ts->nb_threads)
{
// We are the last thread to have finished this pass, so we should check
// whether we should do another pass or not
if ((double)ts->nb_improvements/(double)cc->g->nb_nodes > min_prop_changes && ts->diff > min_modularity)
ts->reset_sync(); // We should not stop yet, so reset the counters to determine whether we should stop or not.
else
ts->stop = true;
// Signal the other thread to continue (i.e. do another pass, or stop here)
pthread_cond_broadcast( &(ts->sync_signal) );
}
else // We were not the last thread, so we will have to wait for the signal to come
{
pthread_cond_wait( &(ts->sync_signal), &(ts->sync_lock) ); // Wait for signal of thread to have decided whether we should stop or not
}
pthread_mutex_unlock( &(ts->sync_lock) );
} while (!ts->stop);
//cerr << "Improvements: " << (double)ts->nb_improvements/(double)cc->g->nb_nodes << ", diff: " << ts->diff << endl;
delete r;
return NULL;
}
#endif
void GreedyLouvain::random_shuffle(deque<int> &v, MTRand* r)
{
// Make a random shuffle (i.e. permutation) of the vector, using the Knuth shuffle
int size = v.size();
for (int i=size-1 ; i>1 ; i--)
{
int rand_pos = r->randInt(i-1);
int tmp = v[i];
v[i] = v[rand_pos];
v[rand_pos] = tmp;
}
}
GreedyLouvain::ThreadSync::ThreadSync(int nb_nodes, int nb_threads)
{
#ifdef THREAD_SUPPORT
if (nb_threads > 1)
{
thread_id_per_node = new int[nb_nodes];
node_locks = new pthread_mutex_t[nb_nodes];
comm_locks = new pthread_mutex_t[nb_nodes]; // Initially there are as many communities as nodes
//init mutexes, thread_ids and unclaimed nodes for all nodes
unclaimed_nodes.clear();
pthread_mutexattr_init(&lock_t);
pthread_mutexattr_settype(&lock_t, PTHREAD_MUTEX_RECURSIVE); // Do recursive locking
pthread_mutex_init(&lock, NULL);
pthread_mutex_init(&sync_lock, NULL);
pthread_mutex_init(&bookkeeping_lock, NULL);
pthread_cond_init(&sync_signal, NULL);
for (int i = 0; i < nb_nodes; i++)
{
pthread_mutex_init(&node_locks[i], &lock_t); // Init node lock
pthread_mutex_init(&comm_locks[i], NULL); // Init comm lock
unclaimed_nodes.insert(i); // Push a node on the unclaimed nodes queue
thread_id_per_node[i] = -1; // Init thread id
}
}
this->nb_threads = nb_threads;
#endif
reset_sync();
}
GreedyLouvain::ThreadSync::~ThreadSync()
{
#ifdef THREAD_SUPPORT
if (nb_threads > 1)
{
delete [] thread_id_per_node;
delete [] node_locks;
delete [] comm_locks;
}
#endif
}
void GreedyLouvain::ThreadSync::reset_sync()
{
#ifdef THREAD_SUPPORT
stop = false;
nb_threads_finished_pass = 0;
#endif
nb_improvements = 0;
diff = 0.0;
}