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Using Planar Reflections in VR, showing wrong projections #1015

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LeoChen125 opened this issue May 8, 2022 · 2 comments
Open

Using Planar Reflections in VR, showing wrong projections #1015

LeoChen125 opened this issue May 8, 2022 · 2 comments
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Bug XR All XR related issues

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@LeoChen125
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LeoChen125 commented May 8, 2022

Describe the bug
Using Planar Reflections in VR, showing wrong projections

Screenshots / video
wrong projections
Snipaste_2022-05-09_01-25-49

wrong projections
Snipaste_2022-05-09_01-29-32

Versions
URP v12.1.6
Unity 2021.3.2f1

To Reproduce
Add "Planar Reflections",Open ProjectSettings, Use XR Plug-in Management/HockHUD

Platform
Editor and standalone
Win Platform

@daleeidd daleeidd added XR All XR related issues Bug labels Oct 20, 2022
@valentinwinkelmann
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Not sure if it's exactly the same kind of bug, but I'm also getting the same issue under URP v12.1.6 Unity 2021.3.2f1. The reflection somehow moves with the head and does not stay relative to the reflection source, as clearly seen here in the video👇. The whole in Single Pass Instanced and the "OceanPlanarReflection.cs" component on the camera.

bandicam.2023-05-24.11-51-50-053.mp4

@daleeidd
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Thanks. I recommend using reflection probes for the time being as it isn't something I can prioritise for a while.

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