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Using Planar Reflections in VR, showing wrong projections #1015
Comments
Not sure if it's exactly the same kind of bug, but I'm also getting the same issue under URP v12.1.6 Unity 2021.3.2f1. The reflection somehow moves with the head and does not stay relative to the reflection source, as clearly seen here in the video👇. The whole in Single Pass Instanced and the "OceanPlanarReflection.cs" component on the camera. bandicam.2023-05-24.11-51-50-053.mp4 |
Thanks. I recommend using reflection probes for the time being as it isn't something I can prioritise for a while. |
Describe the bug
Using Planar Reflections in VR, showing wrong projections
Screenshots / video
![Snipaste_2022-05-09_01-25-49](https://user-images.githubusercontent.com/5077655/167308624-a2e1d8da-8247-4339-8764-baa399cc7066.png)
wrong projections
wrong projections
![Snipaste_2022-05-09_01-29-32](https://user-images.githubusercontent.com/5077655/167308581-9a0f3339-1fef-47ab-ac30-833406eab058.png)
Versions
URP v12.1.6
Unity 2021.3.2f1
To Reproduce
Add "Planar Reflections",Open ProjectSettings, Use XR Plug-in Management/HockHUD
Platform
Editor and standalone
Win Platform
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