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VVVV.Utils3rdParty.xml
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VVVV.Utils3rdParty.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>VVVV.Utils3rdParty</name>
</assembly>
<members>
<member name="T:VVVV.Utils.SlimDX.MatrixExtensions">
<summary>
Extension methods for type <see cref="T:SlimDX.Matrix">Matrix</see>.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.MatrixExtensions.ToMatrix4x4(SlimDX.Matrix)">
<summary>
Converts a <see cref="T:SlimDX.Matrix">Matrix</see> to a <see cref="T:VVVV.Utils.VMath.Matrix4x4">Matrix4x4</see>.
</summary>
<param name="Input">The <see cref="T:SlimDX.Matrix">Matrix</see> to convert.</param>
<returns>The converted <see cref="T:VVVV.Utils.VMath.Matrix4x4">Matrix4x4</see>.</returns>
</member>
<member name="T:VVVV.Utils.SlimDX.TextureFillFunction">
<summary>
Method delegate for pixelshader like texture fill functions.
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TextureFillFunction`1">
<summary>
Method delegate for pixelshader like texture fill functions carrying user defined metadata in its arguments.
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TextureFillFunctionInPlace">
<summary>
Method delegate for pixelshader like in place texture fill functions.
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TextureFillFunctionInPlace`1">
<summary>
Method delegate for pixelshader like in place texture fill functions carrying user defined metadata in its arguments.
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TextureUtils">
<summary>
Provides some utils to work with DX textures
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.CreateTexture(SlimDX.Direct3D9.Device,System.Int32,System.Int32)">
<summary>
Create a <see cref="T:SlimDX.Direct3D9.Texture">texture</see> of <paramref name="width" />
and <paramref name="height" /> on <paramref name="device" />.
</summary>
<param name="device">The device to create the texture on.</param>
<param name="width">The width of the texture.</param>
<param name="height">The height of the texture.</param>
<returns>The newly created <see cref="T:SlimDX.Direct3D9.Texture">texture</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.CreateTextureNoAlpha(SlimDX.Direct3D9.Device,System.Int32,System.Int32)">
<summary>
Create a <see cref="T:SlimDX.Direct3D9.Texture">texture</see> without an alpha channel of <paramref name="width" />
and <paramref name="height" /> on <paramref name="device" />.
</summary>
<param name="device">The device to create the texture on.</param>
<param name="width">The width of the texture.</param>
<param name="height">The height of the texture.</param>
<returns>The newly created <see cref="T:SlimDX.Direct3D9.Texture">texture</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.CreateColoredTexture(SlimDX.Direct3D9.Device,System.Int32,System.Int32,System.UInt32)">
<summary>
Create a <see cref="T:SlimDX.Direct3D9.Texture">texture</see> of <paramref name="width" />
and <paramref name="height" /> on <paramref name="device" />
and fill it with <paramref name="argbColor" />.
</summary>
<param name="device">The device to create the texture on.</param>
<param name="width">The width of the texture.</param>
<param name="height">The height of the texture.</param>
<param name="argbColor">The color to fill the texture with.</param>
<returns>The newly created <see cref="T:SlimDX.Direct3D9.Texture">texture</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.CopyBitmapToTexture(System.Drawing.Bitmap,SlimDX.Direct3D9.Texture)">
<summary>
Copies all pixels of the bitmap into the texture.
no checks are done, make sure the pixel count of the bitmap and texture matches
</summary>
<param name="bm"></param>
<param name="texture"></param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.GetPtrVal2D(System.UInt32*,System.Int32,System.Int32,System.Int32)">
<summary>
Retrievies the value at position <paramref name="row" />, <paramref name="col" />
from a data buffer of width <paramref name="width" />.
</summary>
<param name="data">The pointer to the data buffer to retrieve the value from.</param>
<param name="row">The row.</param>
<param name="col">The column.</param>
<param name="width">The width of the data buffer.</param>
<returns>The value at position row, col.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.SetPtrVal2D(System.UInt32*,System.UInt32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the value at position <paramref name="row" />, <paramref name="col" />
in a data buffer of width <paramref name="width" />.
</summary>
<param name="data">The pointer to the data buffer.</param>
<param name="value">The value to set at position row, col.</param>
<param name="row">The row.</param>
<param name="col">The column.</param>
<param name="width">The width of the data buffer.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.GetArrayVal2D(System.UInt32[],System.Int32,System.Int32,System.Int32)">
<summary>
Retrievies the value at position <paramref name="row" />, <paramref name="col" />
from a data array of width <paramref name="width" />.
</summary>
<param name="data">The data array to retrieve the value from.</param>
<param name="row">The row.</param>
<param name="col">The column.</param>
<param name="width">The width of the data array.</param>
<returns>The value at position row, col.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.SetArrayVal2D(System.UInt32[],System.UInt32,System.Int32,System.Int32,System.Int32)">
<summary>
Sets the value at position <paramref name="row" />, <paramref name="col" /> in a data array of
width <paramref name="width" />.
</summary>
<param name="data">The data array.</param>
<param name="value">The value to set at position row, col.</param>
<param name="row">The row.</param>
<param name="col">The column.</param>
<param name="width">The width of the data array.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Copy32BitTexToArray(System.IntPtr,System.UInt32[],System.Int32)">
<summary>
Copy texture pixels to an array.
</summary>
<param name="src">Pointer to the texture.</param>
<param name="dest">Array to fill with the pixel data</param>
<param name="size">The size of the resulting array.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTex``1(SlimDX.Direct3D9.Texture,System.UInt32[],``0,VVVV.Utils.SlimDX.TextureFillFunction{``0})">
<summary>
Fill a 32 bit texture with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="oldData">Array to fill with the old data.</param>
<param name="metadata">User defined metadata to hand over to the fillFunc.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTex(SlimDX.Direct3D9.Texture,System.UInt32[],VVVV.Utils.SlimDX.TextureFillFunction)">
<summary>
Fill a 32 bit texture with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="oldData">Array to fill with the old data</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexParallel``1(SlimDX.Direct3D9.Texture,System.UInt32[],``0,VVVV.Utils.SlimDX.TextureFillFunction{``0})">
<summary>
Fill a 32 bit texture in parallel with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="oldData">Array to fill with the old data</param>
<param name="metadata">User defined metadata to hand over to the fillFunc.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexParallel(SlimDX.Direct3D9.Texture,System.UInt32[],VVVV.Utils.SlimDX.TextureFillFunction)">
<summary>
Fill a 32 bit texture in parallel with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="oldData">Array to fill with the old data</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexInPlace``1(SlimDX.Direct3D9.Texture,``0,VVVV.Utils.SlimDX.TextureFillFunctionInPlace{``0})">
<summary>
Fill a 32 bit texture in place with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="metadata">User defined metadata to hand over to the fillFunc.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexInPlace(SlimDX.Direct3D9.Texture,VVVV.Utils.SlimDX.TextureFillFunctionInPlace)">
<summary>
Fill a 32 bit texture in place with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexInPlaceParallel``1(SlimDX.Direct3D9.Texture,``0,VVVV.Utils.SlimDX.TextureFillFunctionInPlace{``0})">
<summary>
Fill a 32 bit texture parallel in place with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="metadata">User defined metadata to hand over to the fillFunc.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.TextureUtils.Fill32BitTexInPlaceParallel(SlimDX.Direct3D9.Texture,VVVV.Utils.SlimDX.TextureFillFunctionInPlace)">
<summary>
Fill a 32 bit texture parallel in place with values retrieved from the function fillFunc.
</summary>
<param name="tex">The texture to fill.</param>
<param name="fillFunc">The function used to fill the texture.</param>
</member>
<member name="T:VVVV.Utils.SlimDX.UInt32Utils">
<summary>
Low level utils to use uint as 32bit color
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.BitwiseToInt(System.UInt32)">
<summary>
Converts a color stored as uint to a color of type int.
</summary>
<param name="col">The color to convert.</param>
<returns>The converted color as int.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.BitwiseToUInt(System.Int32)">
<summary>
Converts a color stored as int to a color of type uint.
</summary>
<param name="col">The color to convert.</param>
<returns>The converted color as uint.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.fromARGB(System.Byte,System.Byte,System.Byte,System.Byte)">
<summary>
Set up uint color.
</summary>
<param name="a">Alpha.</param>
<param name="r">Red.</param>
<param name="g">Green.</param>
<param name="b">Blue.</param>
<returns>The color as uint.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.getARGB(System.UInt32,System.Byte@,System.Byte@,System.Byte@,System.Byte@)">
<summary>
Retrieve color channels from uint color.
</summary>
<param name="col">The color as uint.</param>
<param name="a">Alpha.</param>
<param name="r">Red.</param>
<param name="g">Green.</param>
<param name="b">Blue.</param>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.getA(System.UInt32)">
<summary>
Retrieves the alpha channel from a uint color.
</summary>
<param name="col">The color as uint.</param>
<returns>The alpha channel.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.getR(System.UInt32)">
<summary>
Retrieves the red channel from a uint color.
</summary>
<param name="col">The color as uint.</param>
<returns>The red channel.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.getG(System.UInt32)">
<summary>
Retrieves the green channel from a uint color.
</summary>
<param name="col">The color as uint.</param>
<returns>The green channel.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.getB(System.UInt32)">
<summary>
Retrieves the blue channel from a uint color.
</summary>
<param name="col">The color as uint.</param>
<returns>The blue channel.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.setA(System.UInt32,System.Byte)">
<summary>
Sets the alpha channel in a uint color.
</summary>
<param name="col">The color as uint.</param>
<param name="a">The alpha channel.</param>
<returns>The color as uint with new alpha channel set.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.setR(System.UInt32,System.Byte)">
<summary>
Sets the red channel in a uint color.
</summary>
<param name="col">The color as uint.</param>
<param name="r">The red channel.</param>
<returns>The color as uint with new red channel set.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.setG(System.UInt32,System.Byte)">
<summary>
Sets the green channel in a uint color.
</summary>
<param name="col">The color as uint.</param>
<param name="g">The green channel.</param>
<returns>The color as uint with new green channel set.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.UInt32Utils.setB(System.UInt32,System.Byte)">
<summary>
Sets the blue channel in a uint color.
</summary>
<param name="col">The color as uint.</param>
<param name="b">The blue channel.</param>
<returns>The color as uint with new blue channel set.</returns>
</member>
<member name="T:VVVV.Utils.SlimDX.VectorExtensions">
<summary>
Extension methods for <see cref="T:SlimDX.Vector2">Vector2</see>, <see cref="T:SlimDX.Vector3">Vector3</see>
and <see cref="T:SlimDX.Vector4">Vector4</see>.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.VectorExtensions.ToVector2D(SlimDX.Vector2)">
<summary>
Converts a <see cref="T:SlimDX.Vector2">Vector2</see> to a <see cref="T:VVVV.Utils.VMath.Vector2D">Vector2D</see>.
</summary>
<param name="Input">The <see cref="T:SlimDX.Vector2">Vector2</see> to convert.</param>
<returns>The converted <see cref="T:VVVV.Utils.VMath.Vector2D">Vector2D</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.VectorExtensions.ToVector3D(SlimDX.Vector3)">
<summary>
Converts a <see cref="T:SlimDX.Vector3">Vector3</see> to a <see cref="T:VVVV.Utils.VMath.Vector3D">Vector3D</see>.
</summary>
<param name="Input">The <see cref="T:SlimDX.Vector3">Vector3</see> to convert.</param>
<returns>The converted <see cref="T:VVVV.Utils.VMath.Vector3D">Vector3D</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.VectorExtensions.ToVector4D(SlimDX.Vector4)">
<summary>
Converts a <see cref="T:SlimDX.Vector4">Vector4</see> to a <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see>.
</summary>
<param name="Input">The <see cref="T:SlimDX.Vector4">Vector4</see> to convert.</param>
<returns>The converted <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see>.</returns>
</member>
<member name="M:VVVV.Utils.SlimDX.VectorExtensions.ToVector4D(SlimDX.Quaternion)">
<summary>
Converts a <see cref="T:SlimDX.Quaternion">Quaternion</see> to a <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see>.
</summary>
<param name="Input">The <see cref="T:SlimDX.Quaternion">Quaternion</see> to convert.</param>
<returns>The converted <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see>.</returns>
</member>
<member name="T:VVVV.Utils.SlimDX.SimpleVertex">
<summary>
Simple vertex struct with position
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.SimpleVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.SimpleVertex.#ctor(SlimDX.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.SimpleVertex"/> struct.
</summary>
<param name="position">The position.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.SimpleVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.SimpleVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.SimpleVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.ColoredVertex">
<summary>
Vertex struct with position and color
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.ColoredVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.ColoredVertex.Color">
<summary>
Gets or sets the color of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.ColoredVertex.#ctor(SlimDX.Vector3,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.ColoredVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="color">The color.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.ColoredVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.ColoredVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.ColoredVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.NormalVertex">
<summary>
Vertex struct with position and normal
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.NormalVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.NormalVertex.Normal">
<summary>
Gets or sets the normal of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.NormalVertex.#ctor(SlimDX.Vector3,SlimDX.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="normal">The normal.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.NormalVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.NormalVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.NormalVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TexturedVertex">
<summary>
Vertex struct with position and texture coordinate
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedVertex.TextureCoordinate">
<summary>
Gets or sets the teture coordinate of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TexturedVertex.#ctor(SlimDX.Vector3,SlimDX.Vector2)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="texCd">The texture coordinate.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TexturedNormalVertex">
<summary>
Vertex struct with position, normal and texture coordinate
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.Normal">
<summary>
Gets or sets the normal of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.TextureCoordinate">
<summary>
Gets or sets the teture coordinate of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TexturedNormalVertex.#ctor(SlimDX.Vector3,SlimDX.Vector3,SlimDX.Vector2)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="normal">The normal.</param>
<param name="texCd">The texture coordinate.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TexturedNormalVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TransformedSimpleVertex">
<summary>
Simple vertex struct with screen space position
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedSimpleVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TransformedSimpleVertex.#ctor(SlimDX.Vector4)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TransformedSimpleVertex"/> struct.
</summary>
<param name="position">The position.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedSimpleVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedSimpleVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedSimpleVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TransformedColoredVertex">
<summary>
Vertex struct with screen space position and color
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedColoredVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedColoredVertex.Color">
<summary>
Gets or sets the color of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TransformedColoredVertex.#ctor(SlimDX.Vector4,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.ColoredVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="color">The color.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedColoredVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedColoredVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedColoredVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TransformedNormalVertex">
<summary>
Vertex struct with screen space position and normal
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedNormalVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedNormalVertex.Normal">
<summary>
Gets or sets the normal of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TransformedNormalVertex.#ctor(SlimDX.Vector4,SlimDX.Vector3)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="normal">The normal.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedNormalVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedNormalVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedNormalVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TransformedTexturedVertex">
<summary>
Vertex struct with screen space position and texture coordinate
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedVertex.TextureCoordinate">
<summary>
Gets or sets the teture coordinate of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TransformedTexturedVertex.#ctor(SlimDX.Vector4,SlimDX.Vector2)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="texCd">The texture coordinate.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex">
<summary>
Vertex struct with screen space position, normal and texture coordinate
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.Position">
<summary>
Gets or sets the position of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.Normal">
<summary>
Gets or sets the normal of the vertex.
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.TextureCoordinate">
<summary>
Gets or sets the teture coordinate of the vertex.
</summary>
</member>
<member name="M:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.#ctor(SlimDX.Vector4,SlimDX.Vector3,SlimDX.Vector2)">
<summary>
Initializes a new instance of the <see cref="T:VVVV.Utils.SlimDX.TexturedVertex"/> struct.
</summary>
<param name="position">The position.</param>
<param name="normal">The normal.</param>
<param name="texCd">The texture coordinate.</param>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.Format">
<summary>
The vertex format for the device
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.VertexElements">
<summary>
The VertexElements to set up a VertexDeclaration
</summary>
</member>
<member name="F:VVVV.Utils.SlimDX.TransformedTexturedNormalVertex.ByteSize">
<summary>
The data size in bytes
</summary>
</member>
<member name="T:VVVV.Utils.VMath.Matrix4x4Extensions">
<summary>
Extension methods for type <see cref="T:VVVV.Utils.VMath.Matrix4x4">Matrix4x4</see>.
</summary>
</member>
<member name="M:VVVV.Utils.VMath.Matrix4x4Extensions.ToSlimDXMatrix(VVVV.Utils.VMath.Matrix4x4)">
<summary>
Converts a <see cref="T:VVVV.Utils.VMath.Matrix4x4">Matrix4x4</see> to a <see cref="T:SlimDX.Matrix">Matrix</see>.
</summary>
<param name="Input">The <see cref="T:VVVV.Utils.VMath.Matrix4x4">Matrix4x4</see> to convert.</param>
<returns>The converted <see cref="T:SlimDX.Matrix">Matrix</see>.</returns>
</member>
<member name="T:VVVV.Utils.VMath.Matrix4x4Utils">
<summary>
VMath Matrix utils.
</summary>
</member>
<member name="M:VVVV.Utils.VMath.Matrix4x4Utils.Decompose(VVVV.Utils.VMath.Matrix4x4,VVVV.Utils.VMath.Vector3D@,VVVV.Utils.VMath.Vector4D@,VVVV.Utils.VMath.Vector3D@)">
<summary>
Decomposes the <see cref="T:VVVV.Utils.VMath.Matrix4x4">matrix</see> into its scalar, rotational, and translational elements.
</summary>
<param name="m">The matrix to decompose.</param>
<param name="scale">The scalar element.</param>
<param name="rotationQuaternion">The rotational element.</param>
<param name="translation">The translational element.</param>
</member>
<member name="M:VVVV.Utils.VMath.Matrix4x4Utils.Decompose(VVVV.Utils.VMath.Matrix4x4,VVVV.Utils.VMath.Vector3D@,VVVV.Utils.VMath.Vector3D@,VVVV.Utils.VMath.Vector3D@)">
<summary>
Decomposes the <see cref="T:VVVV.Utils.VMath.Matrix4x4">matrix</see> into its scalar, rotational, and translational elements.
</summary>
<param name="m">The matrix to decompose.</param>
<param name="scale">The scalar element.</param>
<param name="rotation">The rotational element.</param>
<param name="translation">The translational element.</param>
</member>
<member name="M:VVVV.Utils.VMath.Matrix4x4Utils.Blend(VVVV.Utils.VMath.Matrix4x4,VVVV.Utils.VMath.Matrix4x4,System.Double,System.Double,VVVV.Utils.VMath.Matrix4x4@)">
<summary>
Blends a matrix <see cref="T:VVVV.Utils.VMath.Matrix4x4">m1</see> by amount1 and a matrix <see cref="T:VVVV.Utils.VMath.Matrix4x4">m2</see> by
amount2 into a new matrix <see cref="T:VVVV.Utils.VMath.Matrix4x4">m</see>.
</summary>
<param name="m1">Matrix 1 to blend.</param>
<param name="m2">Matrix 2 to blend.</param>
<param name="amount1">Amount of matrix 1 to be used in new blended matrix.</param>
<param name="amount2">Amount of matrix 2 to be used in new blended matrix.</param>
<param name="m">The new blenden matrix.</param>
<returns>True if matrix 1 and matrix 2 could be decomposed, otherwise false.</returns>
</member>
<member name="T:VVVV.Utils.VMath.VectorExtensions">
<summary>
Extension methods for <see cref="T:VVVV.Utils.VMath.Vector2D">Vector2D</see>, <see cref="T:VVVV.Utils.VMath.Vector3D">Vector3D</see>
and <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see>.
</summary>
</member>
<member name="M:VVVV.Utils.VMath.VectorExtensions.ToSlimDXVector(VVVV.Utils.VMath.Vector2D)">
<summary>
Converts a <see cref="T:VVVV.Utils.VMath.Vector2D">Vector2D</see> to a <see cref="T:SlimDX.Vector2">Vector2</see>.
</summary>
<param name="Input">The <see cref="T:VVVV.Utils.VMath.Vector2D">Vector2D</see> to convert.</param>
<returns>The converted <see cref="T:SlimDX.Vector2">Vector2</see>.</returns>
</member>
<member name="M:VVVV.Utils.VMath.VectorExtensions.ToSlimDXVector(VVVV.Utils.VMath.Vector3D)">
<summary>
Converts a <see cref="T:VVVV.Utils.VMath.Vector3D">Vector3D</see> to a <see cref="T:SlimDX.Vector3">Vector3</see>.
</summary>
<param name="Input">The <see cref="T:VVVV.Utils.VMath.Vector3D">Vector3D</see> to convert.</param>
<returns>The converted <see cref="T:SlimDX.Vector3">Vector3</see>.</returns>
</member>
<member name="M:VVVV.Utils.VMath.VectorExtensions.ToSlimDXVector(VVVV.Utils.VMath.Vector4D)">
<summary>
Converts a <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see> to a <see cref="T:SlimDX.Vector4">Vector4</see>.
</summary>
<param name="Input">The <see cref="T:VVVV.Utils.VMath.Vector4D">Vector4D</see> to convert.</param>
<returns>The converted <see cref="T:SlimDX.Vector4">Vector4</see>.</returns>
</member>
</members>
</doc>