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I think it would be cool for the effective kills/hr to decrease when apply rates is on and alchemy is chosen to be used on drops (as well as possibly adding calculating times to collect runes per cast of alch?)
The text was updated successfully, but these errors were encountered:
I think it would be cool for the effective kills/hr to decrease when apply rates is on and alchemy is chosen to be used on drops (as well as possibly adding calculating times to collect runes per cast of alch?)
The text was updated successfully, but these errors were encountered: