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host_pool.js
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host_pool.js
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"use strict";
var net = require('net');
/* HostPool:
*
* Starts with a pool of backend hosts from a "forwarding_host_pool"
* configuration that looks like this (port defaults to 25 if not set):
*
* 1.1.1.1:11, 2.2.2.2:22, 3.3.3.3:33
*
* It randomizes the list and then gives then out sequentially (for
* predictability).
*
* If failed() is called with one of the hosts, we mark it down for retry_secs
* and don't give it out again until that period has passed.
*
* If *all* the hosts have been marked down, we ignore the marks and just give
* out the next host. That's too keep some random short-lived but widespread
* network failure from taking the whole system down.
*/
var logger = require('./logger');
var utils = require('./utils');
// takes a comma/space-separated list of ip:ports
// 1.1.1.1:22, 3.3.3.3:44
function HostPool(hostports_str, retry_secs){
var self = this;
var hosts = (hostports_str || '')
.trim()
.split(/[\s,]+/)
.map(function(hostport){
var splithost = hostport.split(/:/);
if (! splithost[1]){
splithost[1] = 25;
}
return { host: splithost[0],
port: splithost[1]
};
});
self.hostports_str = hostports_str;
self.hosts = utils.shuffle(hosts);
self.dead_hosts = {}; // hostport => true/false
self.last_i = 0; // the last one we checked
self.retry_secs = retry_secs || 10;
}
/* failed
*
* Part of the external API for this module. Call it when you see a failure to
* this backend host and it'll come out of the pool and put into the recheck
* timer.
*/
HostPool.prototype.failed = function (host, port) {
var self = this;
var key = host + ':' + port;
var retry_msecs = self.retry_secs * 1000;
self.dead_hosts[key] = true;
var cb_if_still_dead = function(){
logger.logwarn("host " + key + " is still dead, will retry in " +
self.retry_secs + " secs");
self.dead_hosts[key] = true;
console.log(1);
setTimeout(function() {
self.probe_dead_host(host, port, cb_if_still_dead, cb_if_alive);
}, retry_msecs);
};
var cb_if_alive = function (){
console.log(2);
logger.loginfo("host " + key + " is back! adding back into pool");
delete self.dead_hosts[key];
};
setTimeout(function() {
self.probe_dead_host(host, port, cb_if_still_dead, cb_if_alive);
}, retry_msecs);
};
/* probe_dead_host
*
* When the timer fires, we'll ping the host, and if it's still dead we'll
* update the dead_hosts list. If it's back online, we just don't touch the
* dead_hosts lists, and the next time get_host() is called, it'll be in the
* mix.
*/
HostPool.prototype.probe_dead_host = function(
host, port, cb_if_still_dead, cb_if_alive
){
var self = this;
logger.loginfo("probing dead host " + host + ":" + port);
var connect_timeout_ms = 200; // keep it snappy
var s;
try {
s = self.get_socket();
s.setTimeout(connect_timeout_ms, function() {
// nobody home, it's still dead
s.destroy();
cb_if_still_dead();
});
s.on('error', function(e) {
// silently catch all errors - assume the port is closed
s.destroy();
cb_if_still_dead();
});
s.connect(port, host, function() {
cb_if_alive();
s.destroy(); // will this conflict with setTimeout's s.destroy?
});
} catch (e){
// only way to catch run-time javascript errors in here;
console.log("ERROR in probe_dead_host, got error " + e);
throw e;
}
};
/* get_socket
*
* so we can override in unit test
*/
HostPool.prototype.get_socket = function() {
var s = new net.Socket();
return s;
};
/* get_host
*
* This approach borrowed from the danga mogilefs client code
*
* If all the hosts look dead, it returns the next one it would have tried
* anyway. That should make it more forgiving about transient but widespread
* network problems that make all the hosts look dead.
*/
HostPool.prototype.get_host = function (){
var host;
var found;
var first_i = this.last_i + 1;
if (first_i >= this.hosts.length){
first_i = 0;
}
for (var i = 0; i < this.hosts.length; ++i){
var j = i + first_i;
if (j >= this.hosts.length){
j = j - this.hosts.length;
}
host = this.hosts[j];
var key = host.host + ':' + host.port;
if (this.dead_hosts[key]){
continue;
}
this.last_i = j;
found = true;
break;
}
if (found){
return host;
}
else {
logger.logwarn(
"no working hosts found, retrying a dead one, config " +
"(probably from smtp_forward.forwarding_host_pool) is " +
"'" + this.hostports_str + "'"
);
this.last_i = first_i;
return this.hosts[ first_i ];
}
};
module.exports = HostPool;