New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
strange Magic Resistance info on Angels #3958
Comments
Were they standing near Unicorns by any chance? |
Not 100% sure, but I don't think there were unicorns in the army. Too bad I didn't make SS of the whole army. |
Unable to reproduce, without mods at least. |
I don't use any mods. Could it be an effect of an artifact? Iirc there's one that negates (natural?) resistances |
Huh, it does looks like Orb of Vulnerability: Line 1367 in 06c84eb
It has magic resistance and spell resistance aura bonuses, set to 0 Haven't checked in game, but that's probably it. |
so, does it make sense to show 0% on creatures that already have 0%? But I don't know if that was really the case, as enemy hero could have an artifact that grants magic resistance. |
For this bonus it doesn't make sense, but many other bonuses are not affected by value (eg. FLYING). So we'll probably need to define "showIfZero" property for every bonus icon, or something similiar. |
Encountered that hero again: he does have Orb of Vulnerability |
what's the point of showing "0% resistance"? These angels were an enemy hero unit.
1.5 release
The text was updated successfully, but these errors were encountered: