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Is it possible to update the texture of a map on zoom? #174
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@j2is The What you're suggesting would be possible with the tiles layer. When you detect zoom level changes (using |
@vasturiano Good afternoon, I know this question might be a bit off topic and I am pretty new at Three.js, but if I'd need to create tiles myself (and map them appropriately) what service could I use. I tried MapTiler Engine software but I cannot figure out the logic behind resulting folders structure to map my tiles. Also, based on your tiles example and assuming I can find out the correct folder structure, how can I add correctly materials to my tiles? I have created a json files mapping pngs and that should be fine, however, I am not sure how they will "spread" around the globe. `
Thanks in advance for the help! |
I know there is a callback for the zoom function... I was wondering if anyone had any idea how to replace a portion of the world with a higher resolution tile, so with each zoom there's a higher level map tile. Several map tiles being loaded as the user pans around would then progressively enhance the map. As far as I can see there's only one map image that can be loaded, so perhaps this isn't currently possible?
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