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3x scale and above doesn't work for screenshot feature #2
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Probably due to hitting some maximum GPU texture size. A fix might be possible by splitting the rendering into smaller images and then merging them together. For now I don't have time for this so try with a bigger GPU ;D |
Tried with RTX 2060S xd I read somewhere that some apis like dx12, vulkan or opengl have limitations for texture size, apparently for the viewer it's 8kx8k |
Yeah that's what I'm thinking. On windows WebGL is probably working on top of D3D. Either webgl or d3d could have an opinion on maximum texture size so chunking would be necessary to make it work consistently. |
I've tried to save screenshot with higher res. but instead it downloads very small file, tested on Chrome and Edge.
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