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utils.js
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utils.js
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// Linear interpolation
function lerp(A, B, t) {
return A + (B - A) * t;
}
function getIntersection(A,B,C,D){
const tTop=(D.x-C.x)*(A.y-C.y)-(D.y-C.y)*(A.x-C.x);
const uTop=(C.y-A.y)*(A.x-B.x)-(C.x-A.x)*(A.y-B.y);
const bottom=(D.y-C.y)*(B.x-A.x)-(D.x-C.x)*(B.y-A.y);
if(bottom!=0){
const t=tTop/bottom;
const u=uTop/bottom;
if(t>=0 && t<=1 && u>=0 && u<=1){
return {
x:lerp(A.x,B.x,t),
y:lerp(A.y,B.y,t),
offset:t
}
}
}
return null;
}
function polysIntersect(poly1, poly2) {
for (let i = 0; i < poly1.length; ++i) {
for (let j = 0; j < poly2.length; ++j) {
const touch = getIntersection(
poly1[i],
poly1[(i + 1) % poly1.length],
poly2[j],
poly2[(j + 1) % poly2.length]
);
if (touch)
return true;
}
}
return false;
}
function getRGBA(value){
const alpha = Math.abs(value);
const R = value < 0 ? 0 : 255;
const G = R;
const B = value > 0 ? 0 : 255;
return "rgba(" + R + "," + G + "," + B + "," + alpha + ")";
}