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Dynamic camera position not reflecting #232
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Hello mcs32, I actually have the exact same problem and wanted to ask if you have found a solution by chance? |
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client.request('vset /action/keyboard C 1')
. This will change the camera location (for example it can translate the camera by 5 units along Z axis). The camera location is updated in the level blueprint.print(client.request('vget /camera/0/pose'))
to check if location change is reflecting in unrealcv. It is not reflecting.It returns the lit image from the old camera position since the location change is not available.
Note that after executing the step 2, the camera location does change in the unreal engine's viewport but the changes don't reflect in unrealcv. Also, there is only one camera actor in this setup. I have also tried using
sleep
to wait for the change to reflect but it didn't help.I understand that I can explicitly set the camera pose by using
vset /camera/0/pose
, that said, I was wondering if what I am observing is the expected behavior.Thanks
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