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[Docs] changing the UnoTargetFrameworkOverride for running the Uno samples app. #16680

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Darsh0307 opened this issue May 10, 2024 · 0 comments
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difficulty/tbd Categorizes an issue for which the difficulty level needs to be defined. kind/documentation triage/untriaged Indicates an issue requires triaging or verification

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@Darsh0307
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What would you like clarification on

If possible can there be a docs enhancement for step 5 on Building UI for Cross platform

And in Case if possible can we give an example in which we are changing the UnoTargetFrameworkOverride ?

If possible it will be also good to mention about the AccelerateBuildsInVisualStudio and OptimizeImplicitlyTriggeredBuild

Concern

None

Affected platforms

No response

Any feedback?

Here are the suggestions based on my understanding.

We can modify step 5 like this
Set the build target inside <UnoTargetFrameworkOverride></UnoTargetFrameworkOverride> to the identifier for the target platform you wish to build for (Identifiers for each platform are given in a table listed inside crosstargeting_override.props file), then save the file.

And for Example we can say like this

" If we want to select IOS as the platform and have .net 8 running then the line will be like

net8.0-ios

In case if we want to run on windows then it will look like
net8.0-windows10.0.19041.0

We can use the explanation for AccelerateBuildsInVisualStudio and OptimizeImplicitlyTriggeredBuild used in Cross Targeting

@Darsh0307 Darsh0307 added triage/untriaged Indicates an issue requires triaging or verification difficulty/tbd Categorizes an issue for which the difficulty level needs to be defined. kind/documentation labels May 10, 2024
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