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💥 = Breaking changes 🐛 = Bug fixes 📝 = Documentation 🏠 = Internal 🏃‍♀= Performance 💅 = Polish 🚀 = New features

4.5.0 (December 19, 2023)

🐛 Bug fixes

  • #437 Fixing a Rendering issue of QuaternionReferenceDrawer (@soraphis)
  • #447 Fix value field height of Quaternions in reference drawer for older Unity versions (@AdamRamberg)

🏃‍♀ Performance

🚀 New features

  • #440 Auto drag and drop atom references through inspector without the need to manually switch usage type (toasterhead-master)

4.4.8 (August 8, 2023)

🐛 Bug fixes

  • #425 Fix "The name '_instances' does not exist in the current context" (@AdamRamberg)

4.4.7 (August 4, 2023)

🐛 Bug fixes

4.4.6 (July 22, 2023)

🐛 Bug fixes

  • #359 Vector2/3 reference not properly showing (@soraphis)
  • #369 Removed OnDisable method, to fix #349 (@soraphis)
  • #364 Fix: #363 enum property did not return int value, but index (@soraphis)
  • #362 Fix: corrected IEquatable implementation check (@soraphis)
  • #371 Prevent null reference exceptions in editor when using non-serializable types (@soraphis)
  • #373 Call base impl of ImplSpecificSetup() in FSM instancer (@AdamRamberg)
  • #386 FiniteStateMachineMonoHook unload fix (@soraphis)
  • #389 Fixes syncgameobjecttolist adding object multiple times (@soraphis)
  • #409 FIX: Using TextField in AssetGenerator does not work as expected (@soraphis)
  • #403 fix: Event Replay Buffer not cleared when domain reload disabled (@soraphis)

📝 Documentation

💅 Polish

4.4.5 (May 9, 2022)

🐛 Bug fixes

  • #348 Fix conditional compilation for EDITOR only code that prevented building projects (@soraphis)

4.4.4 (April 17, 2022)

  • @Casey-Hofland has left Unity Atoms as a maintainer. We wish Casey all the best and thank him for his contributions and help!
  • @ThimoDEV has joined as maintainer of Unity Atoms! 🥳

🐛 Bug fixes

  • #340 Fix NullReferenceException when Event Reference Listeners event reference is not set (@ThimoDEV)
  • #280 Fix hasChildren display in AtomReferences (@Casey-Hofland)
  • #270 Fix ChangedOnOnEnable not triggered (@simonbucher)
  • #297 Fix FiniteStateMachine not listening to Raise Event To Complete Transition (@Kyrw)
  • #306 Fix in case no object was tagged FindByTag throwing an exception instead of returning null (@soraphis)
  • #314 Fix Drawer trying to create field for public Action (@ThimoDEV)
  • #309 Fix the null check on Base events in AtomVariableInstancer not accounting for Base itself and not creating runtime AtomEvents (@ThimoDEV)
  • #310 Fix void event instancer stopping working after a deactivate/activate cycle (@ThimoDEV)
  • #311 Fix ulong variable throwing error when the value being edited in play mode (@ThimoDEV)
  • #312 Remove duplicate definition of GameObjectGameObjectFunction in MonoHooks package (@ThimoDEV)
  • #313 Fix default Changed and ChangedWithHistory events not created at runtime (@ThimoDEV)
  • #278 Fix conditions not serializing in Unity 2019 (@miikalo)
  • #300 Fixed Serialization on AtomCollections. (@Kyrw)

📝 Documentation

  • #294 Add missing scoped registry in install docs (@ahSOLO)
  • #280 Update link in UniRx tutorial (@miikalo)
  • #267 Updated documentation and tutorials on the website for v4 (@miikalo)
  • A "Smooth Workflow" section has been added under the CONTRIBUTING.md to explain how one can easily start contributing to Atoms whilst working from inside Unity. This was an issue as the atoms repository is not naturally compatible with Unity. (@Casey-Hofland)

🏠 Internal

  • #320 Change private to protected in 'list' variable in AtomValueList (@ThimoDEV)

🏃‍♀ Performance

  • #329 Fix unnecessary allocations when debug mode disabled (@soraphis)
  • #276 The AtomGenerator has been improved to take no longer than about a single reimport (@Casey-Hofland)

💅 Polish

  • #284 Fixed specifying package dependencies (@lumpn)

4.4.3 (March 7, 2021)

🐛 Bug fixes

  • #241 Value of a VariableInstancer in EditMode leads to NullRef. (@soraphis)
  • #230 Compatibility with dynamic assemblies and different namespace/class conditions. (@soraphis)

🏃‍♀ Performance

💅 Polish

4.4.2 (December 30, 2020)

🐛 Bug fixes

  • Fixed ValueEquals for EquatableAtomVariable and EquatableAtomReference, which before the change caused a bug in AtomCollection. @AdamRamberg

4.4.1 (December 30, 2020)

🐛 Bug fixes

  • #224 Move Atoms Search back to its own sub menu. Having same sub path for both MenuItem and CreateAssetMenu is causing the menu to be removed. @AdamRamberg

4.4.0 (December 30, 2020)

  • @miikalo has joined as maintainer of Unity Atoms! 🥳

🐛 Bug fixes

📝 Documentation

💅 Polish

  • #217 Move "Atoms Search" under "Unity Atoms" in the "Create" context menu @AdamRamberg)

🚀 New features

4.3.0 (August 4, 2020)

🐛 Bug fixes

🚀 New features

  • #172 Instancer improvements. Adds the possibility to raise events from Event Instancers from the editor + makes base events none mandatory for Event Instancers. (@mutmedia)
  • #179 Add a default Event at runtime for Changed and ChangedWithHistory if not present. (@mutmedia and @AdamRamberg)
  • #180 Added option to clear Value List on OnEnable (@mutmedia and @AdamRamberg)

🏠 Internal

#169 Improvements to the internal templating engine used by the generator. (@jmacgill)

4.2.1 (June 22, 2020)

🐛 Bug fixes

  • Fixed clear button handler for StackTraces. (@AdamRamberg
  • Fixed and rearranged StackTraces compiler flags. (@AdamRamberg

4.2.0 (June 20, 2020)

🐛 Bug fixes

📝 Documentation

  • #152 Add the [Serializable] attribute in the doc (@bguyl

🏠 Internal

  • Upgraded Example project to Unity version 2019.3.15f1. (@AdamRamberg)
  • Add GetParent / GetValue extenstions for SerializedProperty. (@AdamRamberg)

💅 Polish

  • #128 Developer Description changed from Multiline to TextArea attribute (@IceTrooper)
  • #140 Changes in GetEvent implementation to allow inheritance (@soraphis)

🚀 New features

  • #125 Add booleans to decide if Changed and/or ChangedWithHistory Events are triggered on AtomVariable OnEnable (@iruizmar)
  • #157 Added forceEvent parameter for SetValue function on AtomVariable (@AdamRamberg)
  • #159 Debug events by displaying stack traces for events. (@AdamRamberg)

4.1.0 (April 3, 2020)

💅 Polish

🚀 New features

4.0.2 (March 21, 2020)

🐛 Bug fixes

4.0.1 (March 21, 2020)

🐛 Bug fixes

4.0.0 (March 21, 2020)

🐛 Bug fixes

  • Fixed a bug where it was not possible to change Variable value of Atoms of class type. (@AdamRamberg)

Documentation

🏠 Internal

  • 💥 Changed With History Event is now an AtomEvent<IPair<T>> instead of an AtomEvent<T, T>. (@AdamRamberg)
  • Sync to Collection / List is now moved from Variable Instancers to it's own script. (@AdamRamberg)
  • New example scene: InfiniteWaves.
  • New package - Base Atoms. This is a mandatory package to use together with Core. However, breaking out the implementations from the Core makes the library easier to maintain. (@AdamRamberg)

🚀 New features

3.0.0 (February 24, 2020)

🏠 Internal

🚀 New features

  • #93 - Added pre change transformers to Variables + Clamp Int / Float. Pre Change Transformers makes it possible to add functions to Variables that gets executed when a Variable is about to get changed and that transforms the value in some way, eg. clamps an IntVariable between two values. (@AdamRamberg)
  • #110 - Added Variable Instancer, Event Reference, Atom Collection and Atom List (old Atom List renamed to Atom Value List). See docs. future blog post and PR for more information regarding these features. (@AdamRamberg)
  • #113 - Added constructor with value to Reference classes. (@AdamRamberg)
  • #114 - Added Replay functionality to Atom Events. (@AdamRamberg)
  • #115 - Add util actions to Variables. (@AdamRamberg)

2.2.0 (February 23, 2020)

🐛 Bug fixes

  • #106 - Reactivate Generator function in Unity 2018.4. (@fakegood, @AdamRamberg)
  • #109 - IsUnityAtomsRepo should never be settable. (@AdamRamberg)
  • #109 - Fix indentation bug in variable drawer. (@AdamRamberg)
  • #111 - Variables are now equal by reference instead of being equal by value. Should maybe been part of a major release because it is technically an API breaking changes, but considered a bug so instead bumping minior. (@AdamRamberg)

2.1.1 (January 23, 2020)

🐛 Bug fixes

📝 Documentation

🏠 Internal

  • Update example project to Unity 2019.2.17f1

2.1.0 (November 28, 2019)

🐛 Bug fixes

📝 Documentation

🚀 New features

💅 Polish

2.0.0 (October 24, 2019)

The release notes were introduced halfway through the work with version 2.0.0. The list below might therefore not me 100% complete.

🐛 Bug fixes

  • Fix indent and ui state issues of the AtomDrawer&lt;T&gt;

💥 Breaking changes

  • The repo has been split up to 6 different packages: core, mobile, mono-hooks, scene-mgmt, tags and ui
  • Changed name on Atomic Tags to Atom Tags.

📝 Documentation

🏠 Internal

  • Added internal tool to regenerate all existing Atoms. Nifty when doing changes that requires you to update all types of Atoms.
  • Removed all FormerlySerializedAs attributes.

💅 Polish

  • Improved examples.

🚀 New features

  • Events can now be turned into IObservables making it possible to subscribe to them. this also makes Atoms compatible with UniRx.
  • None generic base classes for all atoms
  • Generator to generate new atoms with ease. Could be found under Tools / Unity Atoms / Generator.
  • Custom icons for all atoms.
  • Custom property drawers for all atoms.
  • Variables now discards play mode changes.
  • Public method Reset added to Variables.

1.0.0 (Mars 17, 2019)

  • Unity Atoms is now using UPM (Unity Package Manager) - see the README on the new and improved way to use and depend on Unity Atoms
  • Conditional Functions - Check a condition before executing an action.
  • Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
  • Moved editor scripts to separate folder
  • Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
  • New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
  • Added new MonoHooks, for example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
  • Added SetStringVariableValue
  • Added type Collider
  • Added UIContainer
  • AtomicTags - Use tags the Unity Atoms way.

1.0.0 Beta (December 12, 2018)

  • Conditional Functions -> Check a condition before executing an action.
  • Molecules - Larger constructs / sets of atoms and other ScriptableObjects. First Molecule added is the Timer.
  • Moved editor scripts to separate folder
  • Rearranged the structure of Unity Atoms. Scripts are now on the highest level separated on type (int, float, etc.) instead of on concept (Game Event, Variables, etc.). This seems like a more natural way of structuring the project and makes it easier for developers to include / exclude the relevant stuff for their project.
  • New type called TouchUserInput that keeps track of a user’s touch input. There is also a possibility to detect tap / double tap.
  • Added new MonoHooks. For example OnPointerDownHook, OnButtonClickHook, OnTriggerStay and OnTriggerEnter.
  • New types added.
  • Added SetStringVariableValue.

0.1.2 (November 30, 2018)

  • fileName and order of CreateAssetMenu for better usability - 181426f

0.1.1 (November 16, 2018)

  • Converted ColorVariable, Vector2Variable and Vector3Variable to ScriptableObjectVariable from EquatableScriptableObjectVariable. Before fix older versions of Unity complaint about issues with boxing conversion.

0.0.1 (November 13, 2018)

  • Initial release of Unity Atoms