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~ Are there any plans for incorporating rune into OxidizeBot?
Afaik it once was a motivator for the creation of rune.
I imagine things like e.g. a death counter and many small "one off" scripts could be written in rune. ~
In any case: Thanks for all your hard work, OxidizeBot as well as Rune are awesome!
EDIT: I am very embarrassed now... I could swear I had checked the cargo.toml before, and I had seen the old PR from 2020 and assumed it was removed in the meantime. Also a rn file in the scripts folder... facepalm
The only thing that could be improved upon is documentation, building with the scripting feature, how to activate the scripts and maybe a little more involved script as an example?
I feel like easily adding scripts to OxidizeBot could really improve it and be a testing ground for rune as well.
The text was updated successfully, but these errors were encountered:
Was a while since I poked scripting in Rune, but it's not entirely ready (yet!). For now it's just a scripts directory which automatically reloads the scripts in it. And it's using a somewhat outdated version of Rune (I'm bumping it now).
One important missing piece is a page in the UI which shows the scripts that are loaded and the ability to disable / enable them.
Hey there!
~ Are there any plans for incorporating rune into OxidizeBot?
Afaik it once was a motivator for the creation of rune.
I imagine things like e.g. a death counter and many small "one off" scripts could be written in rune. ~
In any case: Thanks for all your hard work, OxidizeBot as well as Rune are awesome!
EDIT: I am very embarrassed now... I could swear I had checked the cargo.toml before, and I had seen the old PR from 2020 and assumed it was removed in the meantime. Also a rn file in the scripts folder... facepalm
The only thing that could be improved upon is documentation, building with the
scripting
feature, how to activate the scripts and maybe a little more involved script as an example?I feel like easily adding scripts to OxidizeBot could really improve it and be a testing ground for rune as well.
The text was updated successfully, but these errors were encountered: