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FPS Limiter set by steam UI does not limit the in game FPS based on what the performance monitoring tools are reading.
Expected framerate to be limited to what is set in the UI
rpm-ostree status
State: idle Deployments: ● ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:stable Digest: sha256:f70eae81ad4d8cadfd03eea4b11e9c0825206f483ed02a677af9cee023f1a972 Version: 40.20240828.0 (2024-08-29T00:21:44Z) ostree-image-signed:docker://ghcr.io/ublue-os/bazzite-deck:stable Digest: sha256:f70eae81ad4d8cadfd03eea4b11e9c0825206f483ed02a677af9cee023f1a972 Version: 40.20240828.0 (2024-08-29T00:21:44Z)
G1617-01
No response
The text was updated successfully, but these errors were encountered:
Yes, the limiter is broken when VRR is on unfortunately. You need to use another means to set the framerate limit for now.
Sorry, something went wrong.
Hi, @SimpleHeuristics. I'm Dosu, and I'm helping the bazzite team manage their backlog. I'm marking this issue as stale.
Issue Summary:
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Thank you for your understanding and contribution!
@KyleGospo close as completed and remove dosubot
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Describe the bug
FPS Limiter set by steam UI does not limit the in game FPS based on what the performance monitoring tools are reading.
What did you expect to happen?
Expected framerate to be limited to what is set in the UI
Output of
rpm-ostree status
Hardware
G1617-01
Extra information or context
No response
The text was updated successfully, but these errors were encountered: