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Overclocks added from mods using the Custom Overclock Framework do not work #108

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betajoe7 opened this issue Oct 30, 2023 · 4 comments
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A-asset-registry Area: AssetRegister.bin support C-bug Category: bug, defects I-mod-compat Issue: mod compatibility

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@betajoe7
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Hey. I really want to use the overclock mods that use the framework, but they don't work. I suspect this is due to how the mod loads stuff, because with the mod.io integration they work.
I want to not have to use the in-game mod support, I always seem to have problems with it.

@trumank trumank added the I-mod-compat Issue: mod compatibility label Oct 30, 2023
@trumank
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trumank commented Oct 30, 2023

Please post your mod list and explain specifically what isn't working.

@betajoe7
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In this order in the mod list:
https://mod.io/g/drg/m/qsefs-overclocks#3116431
https://mod.io/g/drg/m/custom-overclock-framework-wip#2478398

The overclocks added by the mod do not show up at all.

@trumank
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trumank commented Oct 30, 2023

Appears the custom OC framework runs into #57 because it uses the asset registry to find custom OCs added by other mods and asset registries supplied by mods are not currently implemented. As a temporary fix you can add this small mod to the bottom of your mod list so it gets executed first and it will force the asset registry to get populated for the relevant custom OC directory.

custom-oc-scan.zip

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@betajoe7
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Thank you, this is much better.

@jieyouxu jieyouxu added A-asset-registry Area: AssetRegister.bin support C-bug Category: bug, defects labels Mar 2, 2024
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Labels
A-asset-registry Area: AssetRegister.bin support C-bug Category: bug, defects I-mod-compat Issue: mod compatibility
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