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hlwwise

Basic Wwise bindings for Hasklink.

This is an initial release of code used in production at Shiro Games.

Usage

Wwise events can be constructed by name:

var evt = wwise.Api.Event.make("Game_End_Lose");

If the generated C++ header file is exported as part of the bank generation step, it is possible to use it to generate compile-time identifiers:

# build.hxml
-D wwiseIDs=data/Wwise_IDs.h

Events and other objects are then available at compile-time:

var evt = wwise.Api.Event.GameEndLose;

Naming transformations from Wwise IDs to Haxe identifiers can be modified by replacing the dynamic function normalizeName in Macros.hx:

	public static dynamic function normalizeName(id: String) {
		var toks = id.split("_");
		return [for(t in toks) t.charAt(0) + t.toLowerCase().substr(1)].join("");
	}