Dynamically load meshes from the internet using Udon
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Updated
Jun 12, 2023 - C#
Dynamically load meshes from the internet using Udon
Guide to creating avatars/worlds in VRChat
Smooth, predictive synchronization for rigidbody based vehicles for VRChat worlds.
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
Adapter for Plug-and-play vehicle sychnronization replacement for SaccFlightAndVehicles
Raycast laser renderer and point-plotter for VRChat.
UdonSharp prefab for making Unity project's AssetDatabase partially available in VRChat worlds using Udon
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
A AVL tree implementation for U# based VRChat worlds.
A unity asset to support making your VRChat world with commonly UdonSharp scripts!
🪞 The mind mirror world for the VRChat: powered 🦁Dantalion; ; since 2021.7
A toolkit for configuring the depth buffer in VRChat worlds with Udon
Listing and host repository for my VPM packages to be imported via the VRChat Creator Companion app.
VRChat avatar and world prefab that provides a HUD system for avatars to use!
Sync Texture2D (VRChat World)
Self-calibrating synced abstract seats with callbacks and API
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