A simulator for populations living and sharing resources on a (spherical) map
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Updated
Mar 6, 2023 - C++
A simulator for populations living and sharing resources on a (spherical) map
Spherical Remapping and Interpolation library
Python code for near-uniform sampling of N-dimensional spheres
Simple real-time raytracing demo running as a fragment shader on the computer's graphics card.
Typescript library for calculations on a sphere surface with both decimal degrees (DD) or degrees minutes seconds (DMS) coordinates.
An algorithm using edge attribution and bilateral scanning to generate spherical raster Voronoi diagrams
Implementation of a random distribution of points at the surface of an sphere with arbitrary radius.
Ray tracing is a rendering technique for generating an image by tracing the path of light.
UV sphere generator for OpenGL apps
Function to generate almost uniformly points on a sphere
Simple raytracer developed over the course of a weekend.
Tensorflow implementation of least squares approximation onto spherical harmonics basis.
Did you ever wonder how to procedurally generate landscapes on spheres? Well, let me show you!
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