socket.io chat example that will have cluster and rooms support
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Updated
Feb 10, 2017 - JavaScript
socket.io chat example that will have cluster and rooms support
Authoritative Battle System for Multiplayer Game. uNet/uLink can be used for networking. It can also be deployed to Game Core stack. I have used a combo of Command and Strategy pattern along with others like singleton and factory patterns.
This was an experimental project. We were building the Clash Royale type game and testing our stack either it can support that or not.
Distributed server for social and realtime games and apps.
a real-time chess game built using the pusher api and rails5
Top-down, multi-player, zombie survival shooter built with Phaser, Socket.io, and EventEmitter3.
Tower Defense Game on XNA
BRDF LUT generation for PBR Pipelines
Realtime multiplayer pong over WebSockets
A simple browser based real-time multiplayer game.
A cross-platform realtime online multiplayer PvP game made with Godot and GDScript. Voted runner up (out of 243 teams) at NUS Orbital 2019.
Game server for jump and shoot
A Realtime Multiplayer Game made with Vue.js
Realtime multiplayer game developed in React
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