Bot playing to microRTS (github.com/santiontanon/microrts) and exploiting GHOST (github.com/richoux/GHOST) to solver optimization problems under uncertainty
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Updated
May 14, 2020
A sub-genre of strategy video games in which the game does not progress incrementally in turns. This is distinguished from turn-based strategy (TBS), in which all players take turns when playing.
Bot playing to microRTS (github.com/santiontanon/microrts) and exploiting GHOST (github.com/richoux/GHOST) to solver optimization problems under uncertainty
A Real-Time Strategy game with mechanical simplicity and annihilation in mind
Ares client for Starcraft II
Building a Command & Conquer style RTS in Ruby
A small implementation of an RTS game, designed to perform AI research
A small entity-component-system game engine for real-time-strategy games.
Demo programs of real-time systems
A small real-time strategy game where the main goal is to own every tile of the map.
Messing around with isometric rendering of tilemaps
A multiplayer real-time strategy game for 6 players.
Real-Time Network-on-chip Analysis and Simulation
The next logical sequence of events leading after Erovra 1
A Real Time Strategy game project, developed as a training in Python, Qt and AI programming.