Main Web Site (Online Books)
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Updated
May 31, 2024 - HTML
Main Web Site (Online Books)
3D engine with modern graphics
A brief computer graphics / rendering course
A modern cross-platform low-level graphics library and rendering framework
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Learn computer graphics by writing GPU shaders!
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Fast and minimalist 3D viewer.
LuxCore source repository
Ray tracing examples and tutorials using VK_KHR_ray_tracing
A modern cross-platform low-level graphics API
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A brief computer graphics / rendering course
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Optical ray tracing for luminescent materials and spectral converter photovoltaic devices
NanoRT, single header only modern ray tracing kernel.
A high-fidelity 3D face reconstruction library from monocular RGB image(s)
A modern C++ BVH construction and traversal library
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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