Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
-
Updated
Jun 11, 2024 - C++
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR)
Audio plugin framework. VST2/VST3/AU/AAX/LV2 for Linux/macOS/Windows.
Basic rendering engine that supports PBR
The Dæmon game engine. With some bits of ioq3 and XreaL.
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Shift: A Rendering Sandbox for Computer Graphics Research
Code for the "GPU Path tracing" blog post series
Interactive preview for PBR materials and HDRI environments in the browser. Originally built for ambientCG.com, now open source.
A straight-forward, easy-to-use, drop-in, PBR replacement for Panda3D's builtin auto shader
Game engine playground.
A grahics/videogame engine writen in C++ using OpenGL.
A game engine written in C++ using OpenGL.
Real-time ocean simulation developed in C++/OpenGL, that employs Fast Fourier Transform (FFT), inspired by Jerry Tessendorf's paper 'Simulating Ocean Water'. Parallelized using OpenCL and features physically-based rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic and immersive sky.
Procedural maze traversal game made in raw C++ and OpenGL
CUDA-based Independent and Customizable Render
Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.
My free and open-source Vulkan renderering engine
Opengl based 3D real time PBR render engine.
Add a description, image, and links to the pbr-shading topic page so that developers can more easily learn about it.
To associate your repository with the pbr-shading topic, visit your repo's landing page and select "manage topics."