Non-photorealistic rendering sandbox to experiment with diferents shaders and params
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Updated
May 28, 2024 - C
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
A GPU-based app that draws a distribution of points with varying sizes and densities to create different shades and textures in the artwork.
A lightweight real-time non-photorealistic renderer built with OpenGL.
Implementation of Apparant Lines for Line Drawing in OpenGL, C++
NPRportrait-segmentation provides fine-grained segmentation masks for the NPRportrait datasets
Implementation of the paper 'Lumo: Illumination for Cel Animation'
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
🖼✨Automatically generates line drawing from a photograph
Three.js app that converts photograph into stippling and line art
Three.js app that converts photograph into stippling art
Three.js app that converts photograph into cartoon illustration
Three.js app that converts photograph into line art
Code for TPAMI "Quality Metric Guided Portrait Line Drawing Generation from Unpaired Training Data"
Algorithms and UIs to create puzzle image mosaics and to run the Ramses steganographic algorithm
Algorithms and UIs to create photomosaics
Algorithms and UIs to create realistic digital mosaics
Basic C++ OpenGL and python script for generating sketch from mesh.
A DX12 NPR style rendering practice with CS outline painting and deferred rendering.
Coherent Line Drawing implementation in Go.
Software developed as part of the dissertation "Non-photorealistic 3D rendering techniques" for Universidad de Jaén's Degree in Computer Engineering.
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