Non-photorealistic rendering sandbox to experiment with diferents shaders and params
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Updated
May 28, 2024 - C
Non-photorealistic rendering sandbox to experiment with diferents shaders and params
A lightweight real-time non-photorealistic renderer built with OpenGL.
Implementation of the paper 'Lumo: Illumination for Cel Animation'
MFC Windows application that implement the impressionist non photorealistic rendering
iOS NPR application that a wide variety of expressive styles for digital art
Algorithms and UIs to create photomosaics
A DX12 NPR style rendering practice with CS outline painting and deferred rendering.
NPRportrait-segmentation provides fine-grained segmentation masks for the NPRportrait datasets
Algorithms and UIs to create puzzle image mosaics and to run the Ramses steganographic algorithm
Non photo-realistic-rendering implemented in Java
Algorithms and UIs to create realistic digital mosaics
MFC Implementation of Interactive Artificial Ant Approach to Non-photorealistic Rendering
A project to showcase non-photorealistic rendering and smoothed-particle hydrodynamics
Stippling is a project focused on developing a research line under the Non-Photorealistic Rendering area of Computer Graphics. It is a multi-platform 3D engine whose purpose is simulating artistic handmade stippling through the use and improvement of existing 2D algorithms (using a picture as input) and 3D reconstruction (of the objects in the p…
Three.js app that converts photograph into line art
Three.js app that converts photograph into stippling and line art
Three.js app that converts photograph into stippling art
Vehicle complaints visualization: Exploring entities with non-photorealistic rendering.
Painterly Rendering 3d Model based on PatchMatch algorithm
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