An upkept version of the Hideous Destructor Community's 'HDBulletLib' addon for community use.
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Updated
Aug 16, 2024 - C#
An upkept version of the Hideous Destructor Community's 'HDBulletLib' addon for community use.
Continuation of Icarus's Hideous Destructor addons for v4.10.0a and further.
An addon for Hideous Destructor that brings back the re-usable ammo boxes from Ugly as Sin, now with HDBulletLib support!!
Accensus's Equipment, contained into a single weapon pack
Continuation of HexaDoken's Hideous Destructor addons for v4.10.0a and further.
Bandither is a non-linear color banding and dithering shader. It quantizes each color channel similar to 3D graphics hardware of the 1990's (Sega Saturn, Playstation 1, Nintendo 64, Voodoo 1/2) and can be skewed for darker games.
A GZDoom / LZDoom gameplay mod based on WildWeasel's ww-nazis-v2.pk3
Sonic: Lock & Load - a hyper-fast stylish action first-person shooter based on the Sonic the Hedgehog series of games and built on GZDoom.
Compacts all assets of the project into ZDoom's ZIP filesystem standards. Useful for creating PK3 or PK7, as an alternative of a WAD file.
A GZDoom mod "simulating" a deathmatch with "100%" "accuracy".
Checkpoint system for ZDoom Ports
Core library used for several of Ace's mods. Load it after HD but before all other mods. To check if a mod requires this, see its readme.
An upkept version of the Hideous Destructor Community's 'HDBulletLib' addon for community use.
this is no longer "something small", but at least i'm still learning lmao
Continuous play through the Ultimate Doom episodes without ending the game or stuck to just one episode upon completion.
Implementation and demonstration of smoothly scaling psprite animations in GZDoom ZScript
GZDoom mod that replaces armor with a regenerating, upgradable shield
Burn the UAC and return to hell! A Doom II mod for GZDoom.
Add a description, image, and links to the gzdoom-mod topic page so that developers can more easily learn about it.
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