embedded graphics implementation for the Game Boy Advance
-
Updated
Jul 11, 2020 - Rust
embedded graphics implementation for the Game Boy Advance
An embedded-hal SPI driver for AB1024-EGA/AC057TC1 (as used in Inkplate 6 COLOR)
Simple Lossy Compression Image Format for Embedded Platforms
🦀 Rust SDK for making Firefly Zero games
12600+ icons pack for embedded graphics!
🔠 Generator and catalog for Firefly Zero fonts
A no_std TGA library for embedded applications.
C++ wrapper around the embedded graphics library, LVGL
Driver for st7567 LCD written in Rust and supporting embedded graphics.
Works on STM32F4 with Rust on the STM32F429-Discovery board with probe-rs on VSCode and WSL
STM32 + Rust + RTIC embedded project
Simple layout operations for embedded-graphics
A no_std GIF library for embedded applications(embedded-graphics)
Multiline TextBox for the embedded-graphics Rust crate
A no_std BMP library for embedded applications.
Rust Bare Metal implementation of maze game for ESP32
🌠 List of software (HW interfaces, libs, protocols, etc) specifically suitable for resource-constrained Embedded Systems (low-memory and low-power) like 8-bit, 16-bit and 32-bit microcontrollers.
A no_std graphics library for embedded applications
Add a description, image, and links to the embedded-graphics topic page so that developers can more easily learn about it.
To associate your repository with the embedded-graphics topic, visit your repo's landing page and select "manage topics."