The official C++ client API for PostgreSQL.
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Updated
May 19, 2024 - C++
The official C++ client API for PostgreSQL.
Production-ready C++ Asynchronous Framework with rich functionality
JNI Bind is a set of advanced syntactic sugar for writing efficient correct JNI Code in C++17 (and up).
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
Generates multi channels sounds from primitives
Template of a C++ service that uses userver framework with gRPC and PostgreSQL. Build, test and CI scripts ready
Template of a C++ service that uses userver framework with PostgreSQL. Build, test and CI scripts ready
Template of a C++ service that uses userver framework. Build, test and CI scripts ready
High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
Formalization of C++ for verification purposes.
Quick and Easy sand simulation built in C++ using olc's PixelGameEngine
Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum
Semantic Versioning for modern C++
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
A free open source cross-platform C++ library for parsing ODB++ Design archives, accessing their data, and building net list product models. Exposed via a REST API packaged inside of a Docker image.
Small investigation into how the UE4 header tool works and how to auto generate code.
Jolt Physics raylib ⚡️ trying Jolt C++ game development physics library with raylib in a 3D hello world 🎱 bouncing sphere example.
LuaU sources packaged into two files for easy embedding (just copy+paste them into your project).
BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
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