Boilerplate game scene that demonstrates collisions, player control, and physics
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Updated
Oct 15, 2019 - C#
Boilerplate game scene that demonstrates collisions, player control, and physics
A demo of binary-space-partitioning collision detection using JS
A demonstration of rigid-body collision mechanics in python.
Retro 2D Space Shooter: Dive into classic arcade action with this space shooter game, optimized for 1080p monitors. Built using C++, OpenGL, and the immersive IrrKlang Audio Driver
2D and 3D collision-detection library for Rust. Uses Glam and Bevy's math types.
Implementation of quad tree data structure
Demos for collition simulation in python with pygame
A fun 2D game I developed using Unity Engine and C#, focusing on player control, collisions, game physics and score count.
Bounding Volume Hierarchy is used to represent the objects in a 3D euclidean space. Collision Detection between this complex detailed structures is implemented in this project.
2d physics engine made using python.
The DX Ball Collision game is a fun and interactive game implemented in C++ with iGraphics that brings the classic ball collision gameplay to your screen. With its simple yet engaging mechanics, players can enjoy watching colorful balls bounce around and collide, creating dynamic visual effects.
A real-time soft body simulation framework
JavaScript side-scrolling 2D game
Bounding Volumes (BV) and BV Hierarchies for Spatial Data Structures Study
Neon/AVX simd library, vector size agnostic
3D game created from scratch similar to Wolfenstein 3D, where I explored the world of raycasting, using C and the minilibx library.
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