⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
-
Updated
Oct 16, 2021
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
记录学习Unity Shader过程中实现过的一些Demo。
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
2D shader-based lighting system for Unity3D
✨ Shader demo - More than 300 examples
C++ Framework for Computer Graphics Course at UPF
An open-source interoperability standard for tools and content management systems used in media production.
appleseed plugin for Autodesk® Maya®
A list of small OpenGL applications to demonstrate concepts of Computer Graphics
Standard PBR shader written in Unity Cg
Add a description, image, and links to the cg topic page so that developers can more easily learn about it.
To associate your repository with the cg topic, visit your repo's landing page and select "manage topics."