Mike de Groot Frame Work (MDGFW)
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Updated
Apr 26, 2018 - HTML
Mike de Groot Frame Work (MDGFW)
The BWLib ist the library wich I created for my Engine "Brainwork". It has Math, Physiks and Netwoking and everything is written in C++ feel free to used it.
Protean. One code base for different 2d engines. Proof of concept.
Art of Dwarficorn -- a 2D D game framework
Hexeng2D - 2D cross-platform game engine framework
Simple framwork for 2D games (platformer, roguelike, RPG, shooters) using SFML2
A framework to easily build 2D games using FNA.
A C# framework that provides utilities for 2D drawing, audio, basic algorithms, and more. Useful for quick prototyping and implementing games and other graphical applications. Heirloom currently is supported on Windows, Linux, and macOS.
Provides some common 2d application functionality using Gosu gem and Ruby's Vector/Matrix classes.
An experimental grid-based 2D game framework made with SDL2.
A Java GameEngine for 2D Games
2D/GUI framework for Pyglet. Create buttons, player objects or tiled backgrounds easily.
Create 2d primitive shapes, encapsulate and repeat them by handling each repetition and generate recursive shapes
Interactive 2D graphics engine
Odin bindings to TIGR - the TIny GRaphics library
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