-
Notifications
You must be signed in to change notification settings - Fork 121
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rewriting binary WebSocket packets to text #24
Comments
that would probably be an ultraviolet issue, this is just the backend for it. |
ultraviolet has been pretty shit lately so i would just recommend using some proxy blocking script tbh |
Probably Ultraviolet, the bare spec says it should keep binary / text data You could set up a bare server and try using it to forward websockets: |
Apologies in advance if I've arrived at the wrong place. I am the developer of Worlds FRVR (https://worlds.frvr.com/). It appears some users are trying to play it via what appears to be a proxy at https://artclass.site/ which brought me to their support, who said they use this project for their HTTP rewriting, so I thought I'd pass the error along here. Users are unable to play (and it's causing various errors we're noticing) due to the proxy turning binary WebSocket packets into text WebSocket packets (and losing information along the way). Feel free to close if there's nothing you can do about this, I'm just passing along the issue =).
The text was updated successfully, but these errors were encountered: