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I'm not sure what's the right way to fix this or even whether a fix is necessary. Just wanted to log it here:
// glMatrix version 3.3.0// Note that both `up` and `direction` are the sameletq=mat4.getRotation([],mat4.targetTo([],[0,0,-1],[0,0,0],[0,0,1]))// Now all quaternion components are not numbersassert(Number.isNaN(q[0]))assert(Number.isNaN(q[1]))assert(Number.isNaN(q[2]))assert(Number.isNaN(q[3]))
The text was updated successfully, but these errors were encountered:
I'm not sure what's the right way to fix this or even whether a fix is necessary. Just wanted to log it here:
The text was updated successfully, but these errors were encountered: