{{pkg.description}} Please consult these packages' READMEs for further background information...
As with most thi.ng/rdom components, the state (aka geometry/scenegraph) for the canvas component is being sourced from a thi.ng/rstream subscription. The canvas redraws every time that subscription delivers a new value. The size of the canvas can be given as a subscription too and if so will also automatically trigger resizing of the canvas.
The geometry to rendered to the canvas is expressed as thi.ng/hiccup, specifically the flavor used by thi.ng/hiccup-canvas, which (not just coincidentally) is the same as also used by thi.ng/geom shapes.
import { circle, group } from "@thi.ng/geom";
import { $canvas } from "@thi.ng/rdom-canvas";
import { fromRAF } from "@thi.ng/rstream";
import { repeatedly } from "@thi.ng/transducers";
// create geometry stream/subscription
const geo = fromRAF().map((t) =>
// shape group w/ attribs (also see section in readme)
group({ __background: "#0ff" }, [
// create 10 circles
...repeatedly(
(i) =>
circle(
[
Math.sin(t * 0.01 + i * 0.5) * 150 + 300,
Math.sin(t * 0.03 + i * 0.5) * 150 + 300
],
50,
// colors can be given as RGBA vectors or CSS
{ fill: [i * 0.1, 0, i * 0.05] }
),
10
)
])
);
// create & mount canvas component (w/ fixed size)
$canvas(geo, [600, 600]).mount(document.body);
The root shape/group support the following special attributes:
__background
: background color. If given, fills the canvas will given color before drawing__clear
: clear background flag. If true clears the canvas before drawing
Also see relevant section in the thi.ng/hiccup-canvas README...
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