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About

Small, functional, highly customizable, iterator based L-System architecture for arbitrary rules, basic support for stochastic behaviors and with separation between symbol expansion and interpretation / execution. A base 2D turtle implementation is included. 0.6KB gzipped.

Partially based on Clojure version of @thi.ng/thingybot.

Planned features:

  • parametric grammars
  • max expansion length enforcement
  • convergence testing
  • 3D turtle implementation

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Installation

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Dependencies

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API

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Examples
example example
example example
import { expand, interpret, turtle2d, TURTLE_IMPL_2D } from "@thi.ng/lsys";
import { asSvg, svgDoc, polyline } from "@thi.ng/geom";
import { writeFileSync } from "node:fs";

const PI = Math.PI;
const impl = TURTLE_IMPL_2D;

// example L-Systems shown above

const examples = [
    { rules: { s: "[f++f++f]", f: "f+f--f+f" }, delta: PI / 3, iter: 5 },
    { rules: { s: "[f-f-f-f-f-f-f-f]", f: "f---f+f+f+f+f+f+f---f" }, delta: PI / 4, iter: 6 },
    { rules: { s: "[x]", x: "-yf+xfx+fy-", y: "+xf-yfy-fx+" }, delta: PI / 2, iter: 7 },
    { rules: { s: "[a]", a: "a-b--b+a++aa+b-", b: "+a-bb--b-a++a+b" }, delta: PI / 3, iter: 5 }
];

examples.forEach(({ rules, delta, iter }, i) =>
    writeFileSync(
        `lsys-ex${i}.svg`,
        asSvg(
            svgDoc(
                { stroke: "#00f", weight: 0.25, width: 600, height: 600 },
                ...interpret(
                    // create turtle instance with customized delta (rot angle)
                    turtle2d({ delta }),
                    // customize implementation to process syms "a" & "b" as "f"
                    { ...impl, a: impl.f, b: impl.f },
                    // recursively expand start rule "s"
                    expand(rules, "s", iter)
                    //convert result paths to polylines for SVG export
                ).paths.map(polyline)
            )
        )
    )
);

Stochastic behaviors

The built-in default turtle implementation supports some basic stochastic features, e.g. randomization of growth direction and stochastic branch termination. This enables the creation of more organic looking structures, like shown in the following example:

stochastic L-system

import { expand, interpret, turtle2d, TURTLE_IMPL_2D } from "@thi.ng/lsys";
import { XsAdd } from "@thi.ng/random";

const PI = Math.PI;
const impl = TURTLE_IMPL_2D;

interpret(
    // create turtle instance with customized delta (rot angle)
    turtle2d({
        // initial movement step distance
        step: 20,
        // initial direction
        theta: -PI / 2,
        // rotation offset
        delta: PI / 10,
        // direction jitter (percentage of delta, i.e. here 50%)
        jitter: 0.5,
        // initial survival chance
        aliveProb: 0.999,
        // decay factors for rotation, step, branch survival chance
        decayDelta: 0.98,
        decayStep: 0.85,
        decayAlive: 0.975,
        // use seedable PRNG for deterministic outcome
        rnd: new XsAdd(0x7337c0de)
    }),
    // process syms "a" & "g" as "f"
    { ...impl, a: impl.f, g: impl.f },
    // recursively expand start rule "s" by ping-ponging between f & g
    // (only difference between f & g is swapped branch orientations)
    // see description of all symbols further below
    expand(
        {
            s: "[f]",
            f: "a[kp!>/-g]/a[kp!>/+g]",
            g: "a[kp!>/+f]/a[kp!>/-f]"
        },
        "s",
        13
    )
)

Default turtle

Options

The turtle2d() function creates a new state object for the L-System interpreter (interpret()). The initial state can be customized by providing a config object with the following options:

/**
 * Current position
 */
pos: Vec;
/**
 * Current direction (in radians)
 */
theta: number;
/**
 * Rotation angle for "+" / "-" symbols
 */
delta: number;
/**
 * Max. random direction change when processing "/" symbol.
 * Normalized percentage of `delta`. Default: 0.25 (25%)
 */
jitter: number;
/**
 * Step distance. Default: 1
 */
step: number;
/**
 * Probability to keep current branch alive when processing "k"
 * symbol. Default: 0.99
 */
aliveProb: number;
/**
 * Decay factor for `delta`. Should be in (0,1) interval.
 * Default: 0.9
 */
decayDelta: number;
/**
 * Decay factor for `step`. Should be in (0,1) interval.
 * Default: 0.9
 */
decayStep: number;
/**
 * Decay factor for `aliveProp`.
 * Default: 0.95
 */
decayAlive: number;
/**
 * PRNG to use for probability checks. Default: SYSTEM
 */
rnd: IRandom;

Symbols

  • f - move forward & add to current path
  • g - move forward & start new path
  • + - rotate ccw
  • - - rotate cw
  • > - shrink rotation angle offset
  • < - grow rotation angle offset
  • / - jitter direction
  • k - stochastically kill branch
  • p - decay survival chance
  • P - increase survival chance
  • ! - decay step distance
  • ^ - grow step distance
  • [ - start branch / store context on stack
  • ] - end branch / pop context from stack