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@thi.ng/geom

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Note

This is one of 199 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.

🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️

For the Clojure version, please visit: thi.ng/geom-clj

About

Functional, polymorphic API for 2D geometry types & SVG generation.

This project is a partially ported from the Clojure version of the same name. All polymorphic operations built on @thi.ng/defmulti.

Shape types

The following 2D/3D shape primitives are provided. All these types are implemented as basic data container classes with additional eponymous factory functions (e.g. Circle (class) => circle() (function)), which are encouraged to be used instead of calling class constructors directly. For many shapes there're multiple ways to create them, please also check linked sources and/or docs.

Important

Support for 3D shapes is WIP and currently limited to the various operations provided by this package, but does not yet find any usage outside (e.g. for visualization). Sill, even the ops supported so far can be useful for many use cases...

Shape/Form Description Hiccup support
AABB 3D Axis-aligned bounding box (1)
Arc 2D elliptic arc
BPatch 2D cubic bezier patch (4x4 points)
Circle 2D circle
ComplexPolygon 2D polygon w/ holes
Cubic 2D cubic bezier
Cubic3 3D cubic bezier (1)
Ellipse 2D ellipse
Extra Custom embedded hiccup/SVG data
Group group of 2D shapes
Group3 group of 3D shapes (1)
Line 2D line segment
Line3 3D line segment (1)
Path 2D path (w/ optional holes/sub-paths)
Path3 3D path (w/ optional holes/sub-paths) (1),(2)
Plane 3D plane (1)
Points 2D point cloud
Points3 3D point cloud (1)
Polygon 2D simple polygon (no holes)
Polygon3 3D simple polygon (no holes)
Polyline 2D polyline
Polyline3 3D polyline (1)
Quad 2D quad (4-gon)
Quad3 2D quad (4-gon) (1)
Quadratic 2D quadratic bezier
Quadratic3 3D quadratic bezier (1)
Ray 2D ray
Ray3 3D ray (1)
Rectangle 2D rectangle
Sphere 3D sphere (1)
Text Basic stub for text labels (3)
Triangle 2D triangle
Triangle3 3D triangle (1)
  • (1) valid hiccup format, but currently still missing external tool/library support
  • (2) only lines, cubic & quadratic curve segments supported
  • (3) merely treated as a point in space (e.g. used for placing text labels), no geometry of text itself

Hiccup support

Note

Sidebar with background information for advanced usage only. Most users can safely ignore this.

With very few exceptions these all are implementing the IToHiccup interface and so can be easily converted (via hiccup) to a variety of other formats, incl. conversion to SVG.

By design, for more flexibility and for performance reasons, the hiccup flavor used by this package is not compatible with that used by thi.ng/hiccup-svg, though the latter provides a convertTree() function for that purpose. This is only needed for some cases of dynamic in-browser SVG DOM creation...

Instead, the hiccup format used here for interim interop is compatible with that used by the thi.ng/hiccup-canvas package (see its readme for details) and avoids extraneous stringification of geometry data and attrib values. A brief example to illustrate some differences:

import { circle, asSvg } from "@thi.ng/geom";
import { convertTree } from "@thi.ng/hiccup-svg";

// a circle with RGBA color attrib
const a = circle([100, 200], 300, { fill: [1, 0.5, 0, 1] });

// invocation of the IToHiccup interface (all shapes support it)
console.log(a.toHiccup());
// [ "circle", { fill: [ 1, 0, 0, 1 ] }, [ 100, 200 ], 300 ]

// convert shape into to a SVG compatible hiccup format
// (i.e. stringify attributes, convert colors etc.)
console.log(convertTree(a));
// [ "circle", { fill: "#ff8000", cx: "100", cy: "200", r: "300" } ]

// asSvg() automatically uses convertTree() when serializing shape(s) to SVG
console.log(asSvg(a));
// <circle fill="#ff8000" cx="100" cy="200" r="300"/>

SVG support

For 2D shape types only, SVG conversion is included via the asSvg() and svgDoc() functions.

Polymorphic operations

The following operations are provided (many also applicable to shape groups directly and/or perform automatic resampling/conversion if needed).

Operation Description
applyTransforms() applies any spatial transformation attributes
arcLength() compute arc length / perimeter of shape boundary
area() signed/unsigned surface area
asCubic() convert shape boundary to cubic bezier segments
asPath() convert shape to path
asPolygon() convert shape to polygon(s)
asPolyline() convert shape to polyline(s)
asSector() convert arc to sector (path)
asSvg() serialize shape/group/hierarchy to SVG
bounds() compute bounding box
center() center shape around origin or point
centroid() compute shape centroid
classifyPoint() classify point in relation to shape boundary (in/out)
clipConvex() clip shape against convex boundary
closestPoint() compute closest point on shape boundary
convexHull() compute convex hull (2d only)
convolve() kernel based vertex convolution/filtering
edges() extract edges
edgesFromTessellation() extract unique edges from tessellation results
fitIntoBounds2() rescale/reposition a 2D shape into a destination boundary
fitIntoBounds3() rescale/reposition a 3D shape into a destination boundary
fitAllIntoBounds2() rescale/reposition multiple 2D shapes into a boundary
flip() reverse order (vertices or direction)
graphFromTessellation() create graph from tessellation results
intersects() pairwise shape intersection (various types)
mapPoint() transform world space point into local shape UV space
offset() shape/path offsetting
pointAt() compute point on shape boundary at parametric position
pointInside() check if point is inside shape
proximity() distance from point to shape boundary
resample() resample/convert shape
rotate() rotate shape (2D only)
rotateAroundAxis() rotate shape (3D only)
rotateX() rotate shape (3D only)
rotateY() rotate shape (3D only)
rotateZ() rotate shape (3D only)
scale() scale shape (uniformly/non-uniformly)
scaleWithCenter() scale shape with pivot point
scatter() create random points inside a shape boundary
simplify() simplify shape/boundary (Douglas-Peucker)
splitArcLength() split shapes & groups based on max. arc length
splitAt() split shape/boundary at parametric position
splitNearPoint() split shape/boundary near world position
subdivCurve() recursively apply curve subdivision kernel
tangentAt() compute tangent at parametric position
tessellate() (recursively) tessellate shape
transformVertices() apply custom function to each vertex
transform() apply transformation matrix
translate() translate shape
union() compute shape union
unmapPoint() transform local shape UV point into world space
vertices() extract/sample vertices from shape boundary
volume() compute shape volume (3D only)
warpPoint() transfer single point between the local spaces defined by 2 shapes
warpPoints() transfer points between the local spaces defined by 2 shapes
warpPointsBPatch() transfer points to the local spaces of a bezier patch
withAttribs() shallow copy of given shape with new attribs assigned

Shape factory functions

In addition to the above listed direct shape type functions, the following additional shape creation helpers are provided:

AABB

Arc

Bezier patch

Circle

Cubic

Group

Line

Path

Plane

Polygon

Polyline

Quad

Rect

Sphere

Triangle

Constants & presets

Some of the shape operations require configuration with specific algorithms and/or constants. In all cases this relies on a completely extensible mechanism, but the package provides presets for common options/implementations:

Curve subdivision kernels

To be used with subdivideCurve():

Polygon tessellation algorithms

To be used with tessellate():

See thi.ng/geom-tessellate readme for diagrams/illustrations of each algorithm!

Tessellation behaviors:

Tessellation post-processing:

Vertex convolution kernels

To be used with convolve():


This package acts as a higher-level frontend for most of the following related packages (which are more low-level, lightweight and usable by themselves too):

Support packages

Related packages

Status

STABLE - used in production

Search or submit any issues for this package

Installation

yarn add @thi.ng/geom

ESM import:

import * as geom from "@thi.ng/geom";

Browser ESM import:

<script type="module" src="https://esm.run/@thi.ng/geom"></script>

JSDelivr documentation

For Node.js REPL:

const geom = await import("@thi.ng/geom");

Package sizes (brotli'd, pre-treeshake): ESM: 17.47 KB

Dependencies

Note: @thi.ng/api is in most cases a type-only import (not used at runtime)

Usage examples

37 projects in this repo's /examples directory are using this package:

Screenshot Description Live demo Source
Basic 2D boid simulation and spatial indexing neighbor lookups Demo Source
Self-modifying, animated typographic grid with emergent complex patterns Demo Source
Fiber-based cooperative multitasking basics Demo Source
Polygon point classification (inside/boundary/outside) Demo Source
Shape conversions & operations using polygons with holes Demo Source
Convex hull & shape clipping of 2D polygons Demo Source
Piechart visualization of CSV data Demo Source
Embedding thi.ng/hiccup data/elements in thi.ng/geom shape hierarchies Demo Source
geom-fuzz basic shape & fill examples Demo Source
Hex grid generation & tessellations Demo Source
(Re)Constructing the thi.ng logo using a 2D signed-distance field Demo Source
SVG path to SDF, applying deformation and converting back to SVG Demo Source
2.5D hidden line visualization of digital elevation files (DEM) Demo Source
Animated, recursive polygon tessellations Demo Source
Iterating the unique edges of a tessellation Demo Source
Poisson-disk shape-aware sampling, Voronoi & Minimum Spanning Tree visualization Demo Source
Augmenting thi.ng/geom shapes for WebGL, using instancing & attribute buffers Demo Source
Converting thi.ng/geom shape types for WebGL Demo Source
Mouse gesture / stroke analysis, simplification, corner detection Demo Source
2D Bezier curve-guided particle system Demo Source
Animated arcs & drawing using hiccup-canvas Demo Source
Canvas based Immediate Mode GUI components Demo Source
Animated sine plasma effect visualized using contour lines Demo Source
k-means clustering visualization Demo Source
Live coding playground for 2D geometry generation using @thi.ng/pointfree-lang Demo Source
2D Poisson-disc sampler with procedural gradient map Demo Source
Polygon to cubic curve conversion & visualization Demo Source
Animated, iterative polygon subdivisions & visualization Demo Source
Quasi-random lattice generator Demo Source
Minimal rdom-canvas animation Demo Source
Animated Voronoi diagram, cubic splines & SVG download Demo Source
2D scenegraph & shape picking Demo Source
2D scenegraph & image map based geometry manipulation Demo Source
Compute cubic spline position & tangent using Dual Numbers Demo Source
SVG path parsing & dynamic resampling Demo Source
3D wireframe textmode demo Demo Source
Multi-layer vectorization & dithering of bitmap images Demo Source

API

Generated API docs

Authors

If this project contributes to an academic publication, please cite it as:

@misc{thing-geom,
  title = "@thi.ng/geom",
  author = "Karsten Schmidt",
  note = "https://thi.ng/geom",
  year = 2013
}

License

© 2013 - 2024 Karsten Schmidt // Apache License 2.0