Note
This is one of 199 standalone projects, maintained as part of the @thi.ng/umbrella monorepo and anti-framework.
🚀 Please help me to work full-time on these projects by sponsoring me on GitHub. Thank you! ❤️
nD cubic & quadratic curve analysis, conversion, interpolation, splitting. This is a support package for @thi.ng/geom.
Current implementations partially based on toxiclibs (Java) and Clojure version of thi.ng/geom.
STABLE - used in production
Search or submit any issues for this package
- @thi.ng/geom-subdiv-curve - Freely customizable, iterative nD subdivision curves for open / closed geometries
yarn add @thi.ng/geom-splines
ESM import:
import * as gs from "@thi.ng/geom-splines";
Browser ESM import:
<script type="module" src="https://esm.run/@thi.ng/geom-splines"></script>
For Node.js REPL:
const gs = await import("@thi.ng/geom-splines");
Package sizes (brotli'd, pre-treeshake): ESM: 2.79 KB
Note: @thi.ng/api is in most cases a type-only import (not used at runtime)
One project in this repo's /examples directory is using this package:
Screenshot | Description | Live demo | Source |
---|---|---|---|
Polygon to cubic curve conversion & visualization | Demo | Source |
Currently, there're two ways to convert a polygon/polyline into a sequence of cubic curve segments. Both modes support customizable curve tightness.
Furthermore, both conversion modes can be instructed to use uniformly scaled control point tangents: In uniform mode, the tangents have a uniform, user defined length, resulting in equidistant control points for each poly vertex. In non-uniform mode, each tangent is scaled by the length of its parent poly edge.
In this mode the curve always goes through the midpoints each polygon edge, with the original polygon vertices being used to compute control points.
Proportional tangent scale | Uniform tangent scale |
---|---|
In this mode the curve always goes through the original polygon vertices and additional control points are created via symmetric tangents at each poly vertex. The tangents themselves are computed via the bisector of each vertex corner, taking into the convexity of each poly vertex.
Proportional tangent scale | Uniform tangent scale |
---|---|
If this project contributes to an academic publication, please cite it as:
@misc{thing-geom-splines,
title = "@thi.ng/geom-splines",
author = "Karsten Schmidt",
note = "https://thi.ng/geom-splines",
year = 2016
}
© 2016 - 2024 Karsten Schmidt // Apache License 2.0