Original SNES Star Fox source code restored to produce 1:1 retail ROM releases on compile. Could be of interest for translations, modding, speedrunning, digital archeology or you, perhaps.
So I was tired working on an project and went tinkering with SF source as a distraction. I thought restoring a source code was an interesting challange to brush up on reverse engineering. +Nobody seemed to be doing this.
Got these releases restored and compiling so far:
- Star Fox (USA).sfc
- crc32: 0bae0941
- md5: 9dce6a9dcbe4e304d67b9e8fd8999e7e
- sha1: 1f5355534ccfaf26ae6c8f055f3e4768f9d72a7e
- Star Fox (Japan).sfc
- crc32: 41a60b3f
- md5: 71e8a70dd4a17b8278d03d74c8372e77
- sha1: a2dceab341ef20c836d4d3426f37f0ec396bbdcb
- Starwing (Europe).sfc
- crc32: 865f1a71
- md5: 7fd753db14083bbd07282b4779cf30ae
- sha1: 7ba89019f33f690715bdbd52e13d888228ee4b9c
Currently working on US/JP Rev1. If I'll finish those, will do Rev2 next. Don't really care about PAL or Weekend/CES thing.
Upload will be a diff patch file for you to apply on your SG.LZH/MAPS.LZH content - so no dodgy source files hosted here. Go away, %$#tendo!
If you are interested in the subject of reverse engineering but are unsure where to start, might as well start here. It's an oldskool place, a bit dusty, but principles you'll find there are largely universal and can be applied to more current systems just the same.