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Key per door relates to properties #7
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i don't understand. why couldn't you just use "Key Per Door" instead? |
Because this way, you could use any item of a certain property to open a locked door, instead of just one item. |
oh. cool. |
That's a good point. I can easily implement this. Things already have properties, and I can simply add an API that will allow this. This should be easy enough. |
Now that the "key per door" thing was added, can you make a way for players to get passed a certain door if they have any item of a certain property?
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