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Hardbeat action can use the same mouse buttons as regular beats #254

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LumpBloom7 opened this issue Jan 30, 2022 · 5 comments
Open

Hardbeat action can use the same mouse buttons as regular beats #254

LumpBloom7 opened this issue Jan 30, 2022 · 5 comments
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@LumpBloom7
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Currently, through rebinding controls, it is possible for players to use the same mouse button for both kinds of beats, and perhaps play it in an unintended way.

Currently our SimultaneousBindingMode is set to unique, which allows more than one action to be triggered with the same key. We could change it to none which will block this from happen, but may introduce problems down the line, depending on whether we introduce hits in the middle of a slider.

@LumpBloom7 LumpBloom7 added the bug Something isn't working label Jan 30, 2022
@naoei
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naoei commented Jan 30, 2022

At first, this was intentional to force players to use a secondary keypress for hard beats, but after a while of messing around with the two binding modes, I can see why people would prefer using the same keys as the normal beats. Personally, I'm not entirely sure if this is a direction we would want to take.

@LumpBloom7
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LumpBloom7 commented Jan 30, 2022

Hmmm. If we allow hard beats to be hit with the same keys, then they aren't anything special anymore, just a directionless beat.

Personally I don't think hard beats should be hittable with the same keys, as regular beats, since it turns them from a challenge to a freebie. I'm more in favor of keeping the current Tau gameplay experience.

@naoei
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naoei commented Jan 30, 2022

I'll voice Noor's opinions here too:

It would harm the players more than do them any good, as if you have a stream of a hardbeat followed instantly by a normal beat clicking a button would click both making u either miss the beat or get a "meh" on it. Allowing the players to get used to something that can only harm them once they start playing like 3*+ maps is not a good idea. Also it defeats the idea of hardbeats.

@LumpBloom7
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LumpBloom7 commented Jan 30, 2022

While Noor's statement is a bit incorrect, (Mistook key handling with action handling.) I do believe we have a consensus on the matter. Hard beat stays as is, with only a fix to prevent key sharing.

@naoei
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naoei commented May 17, 2022

@LumpBloom7 Does this still happen after the rewrite?

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