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Hardbeat action can use the same mouse buttons as regular beats #254
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At first, this was intentional to force players to use a secondary keypress for hard beats, but after a while of messing around with the two binding modes, I can see why people would prefer using the same keys as the normal beats. Personally, I'm not entirely sure if this is a direction we would want to take. |
Hmmm. If we allow hard beats to be hit with the same keys, then they aren't anything special anymore, just a directionless beat. Personally I don't think hard beats should be hittable with the same keys, as regular beats, since it turns them from a challenge to a freebie. I'm more in favor of keeping the current Tau gameplay experience. |
I'll voice Noor's opinions here too:
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@LumpBloom7 Does this still happen after the rewrite? |
Currently, through rebinding controls, it is possible for players to use the same mouse button for both kinds of beats, and perhaps play it in an unintended way.
Currently our
SimultaneousBindingMode
is set tounique
, which allows more than one action to be triggered with the same key. We could change it tonone
which will block this from happen, but may introduce problems down the line, depending on whether we introduce hits in the middle of a slider.The text was updated successfully, but these errors were encountered: